Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My story-telling engine Yarnspin

A topic by Mattias Gustavsson created May 25, 2023 Views: 256 Replies: 3
Viewing posts 1 to 4
(+1)

So, I have this custom game engine I am working on, for making choose-your-own-adventure style games (or visual novels). The engine is free, public domain, and I am currently working on the next upgrade for it, but thought I'd see if I could get some feedback on it to take into account when making my improvements. 


I would welcome feedback on all aspects of it, both the engine itself, the tutorial game, the itch project page, even the source code if someone feels like diving that deep :-P

I am not expecting anyone to actually make a game with it just to give me feedback, but even just looking at the project information, trying the tutorial game (which runs in the browser), or just download the engine and give me your first impressions will be very helpful.

The engine makes use of a custom scripting language (very simplistic) and I would also welcome feedback on that.

Links to the tutorial game and the github repo (if anyone is interested in source code) is on the project page. There is also a devlog entry talking about some of the things I have already implemented for the new version, as well as some things I have planned.

The project page is here: https://mattiasgustavsson.itch.io/yarnspin

Thanks :)



I just released a major update to this, and again I would be very interested in feedback on pretty much everything about it - in particular your first impressions of the project and how it is presented: https://mattiasgustavsson.itch.io/yarnspin

I feel like you knocked it out of the park in terms of demo to showcase the features along with handing off notes to the coder to show how features worked allowed some player activity that helps keep me engaged while picking up the pieces.  I think the only outstanding questions I personally had after playing through the tutorial would be how possible is it to break outside the mold - aka the breakdown of options is helpful and succinct but is more then 4 options per screen possible?  For images - I assume to keep it a bit simpler, the image is purely static (aka - no secret rooms by clicking on a specific scene in the picture?),   Id imagine most of those could be answered once I started playing around with it.

Interactive fiction is a niche little audience but I definitely feel like someone who feels their story needs to be told could really make use of this.  Well done.

Thank you, that is great feedback, and I appreciate you taking the time!

I guess there is a bit of a balance in making the tutorial game, like how much detail to go into, what to leave out. But reading your thoughts on it makes me want to go over it and maybe add a few more things to anwer those questions.