The adventuring part of the game currently have works fairly well mechanically, although a couple things does bother me a bit and I'm not sure if anyone else shares my thoughts. Here are my thoughts:
Energy deduction when meeting traveler and choose not to fight feel like a punishment on players who choose to be good. I get behind the reason of using energy to sneaking pass hostile encounters since the party probably have to spend extra energy to stealth pass them, but for passive travelers we are just passing each other. It feels like the game is punishing me every time I roll an RNG with a passive encounter since I either take a hit to my settlement reputation, or my energy. Would be nice if a check can be coded into the game where my party doesn't loose energy if I don't fight any random traveler and I only lose the potential exp/slave.
I think it would be nice to get an additional rest option that's unlimited per day, but less powerful than 'rest and eat' option. Maybe just 'rest' or 'short rest' that takes 3 supplies, recover less HP, energy and stress but I can do it in every zone instead of only once per day. The mechanic of using 'rest and eat' at the last location is fine mechanically to keep my bodyguard from needing rest, but it feels like I'm exploiting game mechanic rather than making the more immersive choice, and have this extra option in the game would feel much more natural to me.
Just my two cents.