i'm having a difficult time understanding how IK works in pixelover. I've watched the brief tutorials from the official pixelover youtube. i've studied the inverse_kinematics example included with the software. but when it comes to actually implementing it in one of my own projects i can never get it to work for me.
so what is the proper workflow for applying IK to two bones? do i select two bones first, then change their constraint to IK? or do i select each bone individually and separately switch their constraints to IK? then, what would the target be? do the two bones have the same target? or is the first bone's target the 2nd bone, and then the second bone's target is the? when do you choose to set a new bone as the target as opposed to an existing one? and how does hierarchy/parenting in the scene affect IK? i can show you a pic of my rig/scene hierarchy if that'll make it easier. it's driving me crazy trying to figure it out, haha