Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GMRoomPack

Package GameMaker rooms and load them as you please · By YellowAfterlife

"Yes, let's do that again" doesn't work?

A topic by _MHG_ created Jun 13, 2023 Views: 218 Replies: 2
Viewing posts 1 to 2

Hi,

So everything is working fine with this asset, but I note that when I try to re-run commands from a previous run (which GM RoomPack indicates) using option 1 "Yes, let's do that again", I get an error. Here is a screenshot of what I see in the command prompt window:

 

For now, I have a notepad which lists all the key presses I need to do so I can do it as seamlessly as possible, but it'd be great if this option works since it would make things quite a bit more easier (and since the option is there to begin with). 

If I don't make any changes to my setup and re-run everything with manual key presses using "No, I want something else" option, it works fine. But it gives the above error when I try to re-run it automatically w/ option 1. Am I misunderstanding the function's purpose or is this something that may need to be fixed?

Thanks.

Developer

Those are the arguments from my test project (I guess I forgot to remove the arguments file before uploading) - did you save your arguments when asked for it? (‘Save params for later reuse’)

The tool also shows you what the arguments are so you can invoke it yourself like .\GMRoomPack.exe C:\project\rooms\rr_* C:\project\scripts\scr_rrs\scr_rrs.gml --watch --prettyprint.

Ah, didn't realize we had to hit the 'Save params for later reuse' option. Works great now! I'll keep the watch function in mind as well.

Thanks!