The three part game design is a great idea and the game is more deep than I thought it would be at first glance on the RPG side. I stopped playing the demo with more than twenty hours on it, cause I realize how long this would be to play this non-finished game, and how frustrating it would be to redo all the game when it will be released.
So I just let this post to encourage you to continue, and tell you it's already on my wishlist on Steam. Now I know how it is fun to play it, I really prefer to wait the official release and buy it, than to continue what I have now for free. Nice work guys !
Juste a few comments to say what I liked and what could be more fun to me (no order, sorry) :
- the IRL part is only story telling and I wish I could explore a bit (to get compliments or to discover a spot by myself). Sometimes, it's a bit long too, juste to show small changes. The illusion of free moves is important. ^-^'
- I really like the part in mind of Aura, but what seemed me a real freedom to break her at the beginning, became limited on first room, because at a point there was nothing more to do (because I was exploring Roya instead of making quests ?). The way Alicia first corrupt trivials part of mind to reach her more deeply seems a nice idea. I had the feeling to begin something very twisted with just small touchs.
- It could be fun to have the possibility to choose a path to corrupt Aura. Maybe It's more this way with lewdness and selfishness on second room, but I didn't felt that way in the first room. I hope this is like it and that more curses will make more paths appear.
- The "hero-team" is a scam for important battles, even when they rules over normal NPCs. For exemple : in the fight against Mammon and Warwin, they're just flesh targets to Mammon. And it's when they have maximum protection, WTH ? To make it on the "Pokemon fight" after this fight, I had to load a new game (after a no-fight Pokemon game over), and break the collar on second fight to make sure they did not die like morons at first Mammon major attack. When I try to not make Aura corrupt, it's bothersome to see that I can win against Arwin and Mammon without Star Knightess, but that I'm busted in the Pokemon fight if Aura is alone to stay alive at this point. When I first did it, there was no way I could figure what would coming next, and it's no fun to be owned because of that. If hero-team shall be more lvl-up before important fights, maybe it could be usefull to say it in a RPG way before to go in the Arwin domain.
- First time in Aura's mind, I was feeling like playing white AND black chess pieces, but soon after I realize that use corruption points was the only way to protect will and soul of Aura and to give her a chance to not being so much cursed for fights. Bright ! I love this twisted way of thinking. It build a will to corrupt her the most, even if the player want to keep her the most from corruption points ! Awesome !
- Most of drawing are cool (and I hope more characters will have theirs for talks in the final game), but Richard is awfull. Not awfull like he's the bad guy so he's ugly, the problem is that he doesn't fit the rest of drawning, like if it was from another drawer (in a bad day). There's also a proportion problem between him and others characters when they talk. His head seems too small (and what is this hair ?!?). It was difficult to concentrate to another thing when I realized it, like a piece of salad on teeths.
- Free exploration and choices to optimize gear, spells, mana, etc... I liked it. Sometimes I died when pushing too far on a new aera, but this was "not so severe deaths" so I accepted it. The fact I only needed a few exploration for advance on story and that I can (or can not) continue to search ennemis, ingredients and golds by risking my life, this was nice. I felt free of choices, I like it.
- The way ennemies die only once is cool. I had the feeling to make a change in Roya, to make a way on areas, and finally to lack on ennemies for golds. This put a pression on choices to earn it well and speld it the best way.
- No shitty farm to get XP ? Selestine approved. Should be the standard.
- Penises are drawn too simply, I don't like them. Lame comment, I know, but this is important to keep to mood to have good penises and not some pink tubes with red top. Even good food is better when it's great to look at.