Nephlune -> Liliana's house on the lower right -> down the stairs -> through the bar once you have enough Trust -> a few steps to the lower right.
IslandArmor
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I think you need to subscribe on Patreon at $10 and stay subscribed to keep getting official versions with the cheats. Good news though, there are RPGM cheat mods you can download that are way more versatile than the included cheats in the $10 version. Bad news, you may have to do some tweaking to get some of those mods to work with RPGM MZ, which is what SKA uses.
- Vines (once per node) mostly in forested areas
- You can buy them from an outdoor merchant in each town.
- Once you have Theft I after some chapter 2 mental changes, you can steal some from the northern mine (at the cost of Corruption, so it's not really cost-effective but it's an easy early Vice increase).
You could go through the sewers, that's supposed to be the "pure" playthrough path to the city, and is certainly harder. Though afaik the enemies there, if you can't avoid them, give at least +1 corruption per fight, unless you use a spell that requires having completed Mountainreach, which itself is mana-intensive and challenging. And if you enter the city that way, that means no drugs and no spell.
Me, I'm a bit baffled by the choice to redraw the characters, including ones that don't get any H like Desmond. If they wanted to do a different design for these characters, it would make sense, since I can understand they used stock RPGM assets when there was no art budget. But redrawing the stock assets seems fairly pointless when the end result is really not that different.
The Roland storyline heavily leans in that direction, and we'll definitely be seeing Aura doing some more bad things further down that road. There's also the Vice path to the Albrecht storyline, which is pretty terrible behavior. Obviously there can't be a parallel game where Aura goes completely off-track from her quest, at least not before 1.0.
I haven't done this, but here is some general information from the changelog:
the Nephlune Priestess now also opened up her church! Just speak to her if you have given her 4 drug formulas to destroy, she will give you a major corruption reducing item (Blessed Water+) and open up the church on the next day.
Here you will gain access to two new skill. The last rank I light spell "Divine Guard" which will make your Guard action twice as effective - Useful against enemies that have 1 attack that hits like a truck. And then another skill that I expect will be very useful for purity oriented players "Peaceful Mind" which negates 10 willpower damage from corruption on day start.
Up until now I've always used the Star Metals on the workshop. On Normal-difficulty lewd runs, I end up with tons of gold and way ahead of the corruption arc, so it makes more sense, especially since I use the workshop job a lot to kill time and catch up on the latest corruption scenes. When I do a run on the new Hard difficulty, the priorities may be different because of the 2x workshop costs.
The villagers' dialogue hints at it (iirc they say if there had been enough bombs Aaron wouldn't have been injured). Also you can see the last orb in the demon domain, you can't reach it but you can tell it has to be done from the quarry. There was supposed to be much more of this kind of puzzle here but it got cut, leaving only this one that almost everyone misses.
The newb trap with the barrier is that one of the orbs you need requires a trick to reach: give the village alchemist 2 Pyromantium so that she has 10 bombs stocked (don't buy them). The next day Aaron will be at the quarry instead of in bed, so you can Open Domain on him and get to the last orb. Then Belphegor will be just be a single fight that you can SK.
The pink scenes happen when Aura has 0 effective willpower when prompted to accept/decline the scene. So it starts from her nominal willpower as seen in the status screen, and then applies other modifiers, mainly any sensitivities and fetishes that apply to the scene (e.g. Hermann scenes have Cheating) and any applicable Perversions (e.g. But It's So Cute! in any scene where Aura changes clothes).
As for what pink scenes do, other than change the text, they increase (generally double) the Corruption and sensitivity / fetish gains of the scene, and also Lewdness, although each scene has an upper limit to that (e.g. first Hermann scenes won't increase Lewdness to more than 10).
Getting pink scenes takes work at first, but gets easier and easier as Aura gets lewder and has her Willpower affected by more and more curses.
I'm guessing this is due to Womb of Lust, which resets when you do a H-scene or use a Blessed Water, giving you back the WL it was suppressing. In that case, it's why I said you should not be affected by WoL when you start a pink H-scene chain with hydrangeas. If you got 10 more willpower than you expected, it's probably 2 days' worth of WoL. You can check it in the menu under Skill -> Curses.
As for the difficulty, this is a situation where the dev balances the game for Normal and doesn't really test Hard afaik. No shame in playing on Normal.