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Rules clarification: default win. Sticky

A topic by Trollish Delver Games created Jul 23, 2023 Views: 281 Replies: 6
Viewing posts 1 to 4
Developer

Something that the rules don't mention is what happens if you have models left on the board and your opponent doesn't, and the opponent didn't manage to secure 3 relics. 

If the opponent is eradicated before securing 3 relics, then the player remaining wins by default (since it's assumed they will be able to claim the remaining relics). 

Developer

This also means that even if you have one model remaining and the opponent has none, you still win. 

Just downloaded the 1.2 pdf and noticed that the BRUTE rule still says that you get (-x) to that models defense, and the to the Golem still does not have an x value... it just has BRUTE ( ),

I assume this is supposed to be BRUTE (1) ?

Developer(+1)

Cheers for this. Now updated 

Got a bit time today, building some warbands, and I have a question about the Seer ability. 

Am I right, that is ability only gives you a successful activation, when you didn't fumble the activation, so giving a model with just one action two? 

Developer

Yes, so it changes a single die into a success. However, you could fail with both dice and turn one of those failures into a success - potentially saving your skin.

(2 edits)

I think, when you can even turn a double fail into one success, this can make models immortal as long as the Seer is near, which does not sound too balanced. 

In this case would change of the rules text to

Change a single activation roll to a one

Solve this problem.

And the text as is implicates, that the model must be successfully activated, that's why I was a bit confused.