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Would love to get feedback on my RPG-like retro wave shooter game

A topic by danielbrendel created Jul 27, 2023 Views: 250 Replies: 11
Viewing posts 1 to 4

Hey,

I'd love to get some feedback on my game. It is a 2D top-down singleplayer RPG-like wave shooter. You are a solitude warrior in your base and can travel to other worlds to fight endless hordes of enemies in order to earn coins and occassional gems. These can be spend into upgrades such as new weapons, ammo, worlds, pets and more. There are also daily quests you can do and occassional rewards for starting the game. The game does also feature seasonal events that can happen on specific dates (e.g. weekends, halloween, etc).

The game is made in C++ and AngelScript from scratch using my own 2D game engine. Unfortunately there is only a Windows build available, because I am using DirectX for now. I am planning to replace DX with SDL2 or SFML later in order to make Linux and MacOS builds.

I'd love to get feedback on how fast people understand what the game is about and how to play it. Also on how hard it is to fight the waves when you are a beginner. I know that the graphics are really bad, so this is something I already know (I mostly used free assets from OGA and mixed them together).

Link to the game: https://danielbrendel.itch.io/casual-pixel-warrior

(+1)

Pretty cool game!

I understood the premise pretty quickly, but it took me a minute for the controls (like how to eat stuff and throw grenades). I ended up not using the dodge mechanic as much, because it usually launches me into enemy fire or a tower. Major concerns:

- Everything is really small! It's hard to read, see enemies, see collectables on the field, even click on things sometimes.

- The first wave is a little hard for a first wave. I would suggest not having the enemies respawn (or only have some respawn instead of all); This provides enough challenge without worrying about doing everything over again. 

- I can't tell how much cover the tree stumps provide. Sometimes I hide behind them and get fragged anyway, and sometimes I shoot though them and they don't hit the enemy. Maybe I'm overthinking it?

Music and sfx are fine (the title screen's music is creepy af at first lol). I did quite appreciate the satisfying feeling of defeating enemies, and how the game provokes the player to strategize instead of just going in blindly. 

Nice work, keep it going!

Thank you! I posted a detailed reply on the game page.

(1 edit)

hello my name is Tarique am the game dev for SPEED OF LIFE 3D

I would like to give you feedbacks on your game so it can improve . send me your game link in the group so I can give you feedbacks, review and even ratings on your game .

for those who games have not got a feedback as yet visit this site and join the group

https://tariquegamecompany.wixsite.com/mysite/group/towi-group/discussion

It is in the first post...

send it there https://tariquegamecompany.wixsite.com/mysite/group/towi-group/discussion

Hi, I've tried to play the game but for some reason it won't load properly when I press Play. It only shows the black background and an empty lifebar indefinitely, but it does let me pause the game. I managed to open a debug menu by accident and it seems like it's failing to open and load several scripts, so hopefully that helps fix it.

Hi, thanks for trying. What Windows do you use? Do you have extracted the game to a directory where you have sufficient permissions to load/write data to disk? There should be a packages\game folder in the root directory of the game where all the game files are stored (scripts in packages\game\entities). As a last resort you could try it via Steam and let it install the game for you.

I'm using Windows 11, and I'm pretty sure the folder has full control permission. I'm not sure how accessing the scripts folder would help so I've tried downloading the Steam version first and now it's even worse, the game window closes itself immediately after launching it OR the original version, and uninstalling either one doesn't seem to fix it. Hope this helps.

Hmm, that's odd. I have no logging on disk currently for the game, so remote debugging is even harder. I am currently working on a new version and I'll add detailed logging then. My first guess it that something is not working due to the latest seasonal event update. I guess when trying to fetch quests from the web server there is some issue with it. If a quest script is errorneously stored then this might explain why it shows script errors. Can you make a screenshot of the debug console showing the scripts error and post it here? This would help alot.

Well I can't open the game anymore, so I don't think I can take a picture of the logs, sorry. I think F1 is the key I pressed to see the debug menu, maybe pressing it on your build will help?

For me and almost everyone else the game works, so I can't reproduce it for now. But thanks for trying anyways. Sorry it doesn't work. 😐