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danielbrendel

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A member registered Feb 21, 2018 · View creator page →

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I am using the itch.io embeddable widget for my websites to link to my games. On small mobile devices the widget does only show a black frame with a download button. If you decrease the mobile screen width then it shows the games preview image in the background. If you increase the screen width then it shows game specific infos (name, author, small description). The black frame only appears if the width is 360px. This is a bit annoying since my mobile phone is affected by that bug (Samsung Galaxy A53). This happens on Chrome mobile as well as Firefox mobile.

https://imgur.com/a/oWwhcVb

Hi itch administration!

I'd like to suggest a groups feature. So devs as well as players can organize communities in groups. For instance it's hard to find other devs who create games in C++ using their own self-made custom game engine and stuff like that. Using groups people with similar interests in the particular field of gamedev could find each other more easily. 

A group should have a members list, discussion board and a toggle to make it public or private. 

Would be nice to have this feature in future.

Kind regards

Hi, glad you like the game and thank you for playing it! Also thank you for your support on your website! I am very busy at the moment, but I am planning on updating the game more and adding new features.

Would be great if you try my game: https://danielbrendel.itch.io/casual-pixel-warrior

It is a top-down RPG like wave shooter where you can travel to various worlds to endlessly fight enemies to gain coins and gems. With that coins you can purchase items (weapons, ammo, food), unlock new worlds and purchase pets that generate coins (which you have to feed). There are also daily quests and hourly rewards for playing the game.

Kind Regards

For me and almost everyone else the game works, so I can't reproduce it for now. But thanks for trying anyways. Sorry it doesn't work. 😐

Hmm, that's odd. I have no logging on disk currently for the game, so remote debugging is even harder. I am currently working on a new version and I'll add detailed logging then. My first guess it that something is not working due to the latest seasonal event update. I guess when trying to fetch quests from the web server there is some issue with it. If a quest script is errorneously stored then this might explain why it shows script errors. Can you make a screenshot of the debug console showing the scripts error and post it here? This would help alot.

Hi, thanks for trying. What Windows do you use? Do you have extracted the game to a directory where you have sufficient permissions to load/write data to disk? There should be a packages\game folder in the root directory of the game where all the game files are stored (scripts in packages\game\entities). As a last resort you could try it via Steam and let it install the game for you.

Casual Pixel Warrior

My game is a top-down 2D RPG-like waveshooter where you can solve quests, fight endless hordes of enemies, purchase cuddly pets (and feed them) and collect coins/gems for rewards. You play as a solitude warrior who invented a portal to travel to different worlds. The game is completely free. There is a steep learning curve. So if you like wave shooters you should check this out. It is also a retro styled game, so it contains pixel graphics.

https://danielbrendel.itch.io/casual-pixel-warrior

It is in the first post...

Oh, maybe it has a very large resolution, like width having more than 2K pixels. This can indeed be a problem with the game since the dimensions of the gfx assets are static and don't adjust relative to the screen.

Currently there is no zooming available. I'd first have to figure out if and how this would be possible. But I want to replace the media component (DirectX) with SDL2 or SFML in future which will open new possibilities.

Thanks! I am planning on making an update soon.

Thank you! I posted a detailed reply on the game page.

Thank you for your feedback!

- What is your screen size? I have a rather default sized screen, maybe you have a big screen and thus everything is small

- Yeah, I heard often that the game seems hard at the beginning. There is a steep learning curve. Maybe I can integrate some kind of difficulty to choose from

- Oh, yeah, that may be a little misleading. Actually plants and stuff do not provide any cover. Only the bigger rocks do. I guess I have to make it more distinctive so you can intuitively tell what obstacles give cover and which don't

- Haha, lol, yeah from the dark menu background and the music it gives more the impression of a zombie survival shooter xD 


Thank you very much for your feedback! I really appreciate it.

Hey,

I'd love to get some feedback on my game. It is a 2D top-down singleplayer RPG-like wave shooter. You are a solitude warrior in your base and can travel to other worlds to fight endless hordes of enemies in order to earn coins and occassional gems. These can be spend into upgrades such as new weapons, ammo, worlds, pets and more. There are also daily quests you can do and occassional rewards for starting the game. The game does also feature seasonal events that can happen on specific dates (e.g. weekends, halloween, etc).

The game is made in C++ and AngelScript from scratch using my own 2D game engine. Unfortunately there is only a Windows build available, because I am using DirectX for now. I am planning to replace DX with SDL2 or SFML later in order to make Linux and MacOS builds.

I'd love to get feedback on how fast people understand what the game is about and how to play it. Also on how hard it is to fight the waves when you are a beginner. I know that the graphics are really bad, so this is something I already know (I mostly used free assets from OGA and mixed them together).

Link to the game: https://danielbrendel.itch.io/casual-pixel-warrior

All my games are written in C++ using my own game engine systems. It makes a lot of fun, but it's kinda a lonely hobby, because all these people today are focusing on Unity, Unreal or Godot to make games.

Now there seem to be a small amount of people who create games with C++ using DX, OpenGL, SDL2, SFML, etc. It just seems there is not really a community place for that. I couldn't find a discord or forum. Is anyone aware of something like that? I am already in some gamedev discords, but I am the only one coding in C++ and creating my own game engines. So, I can't just talk about many things with them.

Is anyone aware of an appropriate community?

Thank you all for your answers so far! Nice to see there are also other C++ devs out there making their own things. I hit the follow button a few times.

Sounds really great! I am using DX for rendering/sound which I now kinda regret, because I am kinda stuck to Windows. Currently considering changing that to something platform indiependent.

Really cool! Must be kinda dreamy to also work on C++ game engines as a profession.

That sounds really nice! Finally some other C++ game developers.

(1 edit)

It can work, but you should not rely on it. We cannot guarantee it. There is no setting for this. I am assuming if it works then it is a bug, because this is not the intended behavior.

You can use third party assets as long as their license allows that. Most free assets will be fine. You can also use paid assets if you want.

Any updates on this?

That's nice! In what language did you make it? What platforms does it support?

I wonder if there are other devs here that use their own custom game engine for their games. All my games are written in C++ and I have also created an own game engine where you can write your game code using AngelScript. I wonder if there are others out there working that way. :D

Black Space is a 2D top-down arena space shooter for Windows.


There are many space shooters available out there, especially indie type games. Most of them are scrollers or RPGs. I wanted to take a different approach and create an arena space shooter! Like normal for the arena genre the game features default game modes such as deathmatch (versus), team deathmatch (team versus) and a fun mode hide and seek.

Black Space is made in the view of modding, so you can create own gametypes using AngelScript, customize your scripts, create maps easily or manage your assets.

The game features varous different maps and also 10 different weapons. The arenas are small sized, so the action is always present and the game is fast-paced.  It is especially suited for small gaming sessions.

Download Black Space here: https://nerdifex.itch.io/black-space

Thanks!

I'd love it if itch.io would maintain a Mastodon account. Is this planned or already existing?

So, I am the admin of a gamejam for beginners that has almost 500 participants. A small amount of them tried to submit games that were made prior to the jam. I believe this is unfair to all the other participants who started their game when the jam started.

I didn't see any option in the jam settings where you can define that submissions must be older than the jam start date. Is there any? If not I would greatly appreciate if this would be implemented.

You're welcome! 

Wow, this is truly nostalgic. I played Frogger when I was a child. Good job!

^ This

And your idea of an old style pixel art game is perfectly fine.

Glad I could help. Have fun and good luck!

Glad I could help. Have fun and good luck!

If you start started making games and made your first game and there is still much stuff more to learn then feel free to join the jam.

Feel free to join the jam.

Sorry, I didn't respond more soon. Yes, you can participate.

Hi,
this is indeed an interesting question, since it may vary from case to case.

I would not judge by the number of games one has made, because if they are just learning projects then you might still qualify as a beginner.

Of course "not exaclty great" is also subjective.

If you see the gamejam theme and you can create a game without any struggles that also looks great and is well engineered than I would not say you are a beginner. This would however not apply if you switch technology. For example I can create 2D games in pure C++ very fast, I have also created my own C++ custom game engines and published a few games. But if I would now switch to UE or Unity I would need to learn new and different stuff, so in that situation I would qualify as a "beginner".

It is only natural that we have people here with very different level of progress. 

But from what I can see from your profile (some small games), I would say feel free to join the gamejam and have fun and make new friends. :)

Hope this helps

Kind regards