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Don't wrap rotations

A topic by VikingDan created Aug 12, 2023 Views: 154 Replies: 2
Viewing posts 1 to 2

You can't interpolate rotations correctly if it wraps it when it goes over 360 or under 0(or whatever vaules it wrapos at). If I want a rotation from 0 to 720 over 10 frames its going to turn it to 0 basically and then it tweens wrong.

Hi, if you select the track in your animation you will see there is "modulo" value you can set it to 0 instead of 360 for your rotation track.

Yes. Just noticed it. Problem solved. Thanks you.