Art to Pixel Art · By Deakcor
You can't interpolate rotations correctly if it wraps it when it goes over 360 or under 0(or whatever vaules it wrapos at). If I want a rotation from 0 to 720 over 10 frames its going to turn it to 0 basically and then it tweens wrong.
Hi, if you select the track in your animation you will see there is "modulo" value you can set it to 0 instead of 360 for your rotation track.
Yes. Just noticed it. Problem solved. Thanks you.