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Particle system suggestions

A topic by bWWd created Aug 26, 2023 Views: 121 Replies: 1
Viewing posts 1 to 2
(3 edits) (+1)

Particle system is great, i do miss some stuff that would make workflow faster

-Ability to have presets in particle panel itself so we can load our premade ones fast and just swap graphics

-Ability to have different blend modes like overlay,add,multiply, screen etc to get nice glowing effects  

- ability to have animated frames as particles, so we can use premade fire flames and it would just spit them out for us, i think maybe frames on a sheet ?

-I dont see a velocity control for a particle to slow it down near end of its death

- Gravity cant be negative with a slider but can be if i input -10 myself,  i think its a bug and id change this so i can go minus with a slider , its easy way to make things go up

- there are some bugs when you generate indexation  for animation with particle, it creates weird incomplete palettes that dont really match a frame on which we stopped to create palette, yeah i do think we should generate from a particular frame we are on during indexation, cause particles change so much sometimes, well if the algo can go through all frames of the particle animation to create indexation thats even better i think but now it does not do that.

-Please add shift shortcut to sliders so when we hold it then we can change slider values in smaller increments

-Please make it so we dont have to release mouse button to see changes when we move slider , its annoying having to grab the slider again and again finetuning particles, maybe include it as option but it would really help if there would be instant change when moving slider, without having to release the mouse button and slider to update particle movement with new values

- Not particle related but please add superfast way to change background color to whatever color we want, theres plenty of room for that maybe in corner some icon or something with color 

(+1)

Hi, thank you for these feedbacks and suggestions, I'll note them for future updates

- Animated frames already can be particles, there is a frames collapse. The particles run the animation with the specified fps.



- to have reduced speed at the end of particle lifetime, you should use a deceleration


- About the changes applied only when we release mouse button it was for a performance reason but maybe it's not required under a certain amount of particles, I'll make tests.