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[Art][Level Designer] Small team looking for people for a 45 day project!

A topic by bitoh created Sep 09, 2023 Views: 666 Replies: 19
Viewing posts 1 to 6
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We are a team of 2 members who are trying to do a 1 month and a half project mainly for fun and experience but we are open to keep on developing the game if it turns out interesting. Our deadline would be the 31st of October and if we are happy with the result we may submit the game go a contest.

Our team has a programmer and a game designer already, our game designer is starting to do a GDD and we currently have a very early stage prototype of the game we want to make. The prototype of the game includes pixel art, procedural generation of dungeons and a simple turn based combat. If anyone wants to check it out, you can send me a DM.

It's a rogue like with turn based combat. We haven't decided on a style yet but we know it's gona have a top down view and there's gonna be procedurally generated levels. Any member who joins the team would be able to propose ideas and be involved in game decisions.

We (mainly) are looking for:

  • Level designer.
  • Artist.

We could also include in our team:

  • Sound designer.
  • Story writer.
  • Another programmer.

We don't have a lot of experience, so anyone who wants to join is welcome. Our goal is to have fun as well as learn from the experience. If we ever release the game we will do Revenue Share.

Our two current members are locatded in Spain but we have no problem switching to english for communication.

If you want to join you can send me a DM or contact me in discord: "bitoh."

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If you still have open slots I would be more then happy to make music for the game I'm a beginner composer looking for experience 

sure! send me a message on discord and we can talk about it :) my username is: bitoh.

nice I sent a friend request 

I didn't receive it, is it possible that you didn't include the dot?

I'm curious as to what platform you're planning on using. (Or would you happen to prototype ideas by printing onto physical paper first before translating into code?)

What kind of feel are you wanting the game to embody with the level design? Realistic in proportion and scale? Dungeon Crawl in an impossible labyrinth? Minimalist abstraction? Plot based scenes (instead of locations)? The story is going to determine which approach makes the most sense.

I assume you'll reply to this comment? I don't do Discord.

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Hey, so we are using Unity as the game engine, I've been coding in the project for almost 2 months now.

Our idea is to create realistic levels (not super realistic but good enough), and we want to make the story a strong point of the game, including different characters that you can meet in different runs (we want to add this if it fits in the scope, but we are yet to decide). The game is going to be hard at the beginning but you can master it discovering strategies on each failed run.

How does it sound? Is there anything else you want to know?

(2 edits)

Okay, so the game's difficulty is based mastery of player skill (rather than skill points)? I like that!

I'm guessing we'll do a workflow to generate some content and then review if it fits what we want, right?
And if you're going to onboard talent from a number of sources; how might you handle conflicts where nobody is in the wrong, but it's difficult to make the product come together? Are you thinking scrum-based task-to-task missions for the team or perhaps this entire project is but a dress rehersal for a future project down the road (ie. finding the bits that work, noting why they work or dont work, and restructuring it all together so that it will be a smoother process for the 'real' project)?

Jumping off that last point... what's the smallest project that can be done, that will be most useful for any future project?
* Perhaps we'll need to make some character information and interaction system? (And if so, what form would it take? It feels like a content contributation framework like conceptnet.io or feather.wiki would be helpful for onboarding writers into the project. But the main issue would be how the game could update itself from the living document.)

* Perhaps there may be need of a test bed for staged testing to ensure functionality with every update (and each supported computer type)? Even if you're not using custom plugins or preset library modules; as core design team, you're going to have to made the decision on the approach with respect to the mechanics. (ie. isometric vs top-down vs sidescrolling vs FirstPerson & hexagon-grid vs square-grid vs pentagonal-square-grid vs MultiUserDungeon/InteractiveFiction 'rooms'.

Yes, we will generate some content and then check if it's what we want. 

It's gonna be a 45 day project, so we don't expect many conflicts but they can be discussed with the whole team to reach a decision. We aim to create a game with this project, rather than create pieces of a future game.

Yes, a character interaction system that can be exported to other projects would be nice, but the focus would be on finishing the project on time. 

We will definitely require some tests as you said and some of the decisions you mentioned are already decided (i.e. we went with the top down perspective)

(2 edits)

To get things rolling, I could grab some textures from ambientcg.com
If you have an idea of what modular shapes you need and at what resolution (pixel scale - such as how many pixels per 5ft grid as per D&D standard), I could get started today.

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Hi! I'm a writer, very much interested into writing for games. I've written for 3 Visual Novels so far, besides fanfic and some original short stories.
I can do narrative, characters, dialogue, worl building, etc.
My native language is spanish

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Hola! We would love to have you in our team! Send me a DM in discord and we can discuss further

Envié una solicitud de amistad vía discord!

no la he recibido :( mi nombre de usuario es bitoh. con el punto incluido

No puedo encontrar el usuario :(

Puedes agregarme a discord, estoy como andy_calavera

(+1)

Good Day,

If there was still a vacant, available position for Artist I want to join :D.

Here are my portfolio for illustrations and character design:

Illustration:

https://www.artstation.com/artwork/6baobr

Character Design

https://www.artstation.com/artwork/ZeONyR

Thank You.

Hello, I'm talking with an artist right now to see if he wants to join, I will tell you something if he decides not to

Ok, thanks for the update :D

I'll be available if needed a plus 1 or availability for the artist role.

Is there a place for a writer?

sorry, but we already  have a writer