Not entirely new to DAWs and recording but new to game audio especially Unity, FMOD/Wwise etc and wondering if I could shadow someone during a game jam to learn how to approach and implement game audio? Would love to learn more!
Typically, one person would (theoretically) create the game audio using outside sources (like your DAW, etc) and another person / group of people would be in charge of implementing them on the code end. Or, are you talking about doing all of your designs within an engine?