Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Caves of Qud

Chisel through a layer cake of thousand-year-old civilizations. · By Freehold Games

Creatures of the 7th Plague - bug & feedback thread

A topic by Freehold Games created Oct 07, 2023 Views: 543 Replies: 4
Viewing posts 1 to 4
Developer (1 edit)

We just opened the beta for our new feature arc, Creatures of the 7th Plague. Check out the announcement here.

We'd love your help testing! Please post bugs & feedback in this thread.  And if you're interested in testing the new quest content, specifically, read the text below.

LIGHT SPOILERS!

We'd especially like your help testing a new, big, climactic battle at the foot of the Spindle. To support this, we added some convenient fast-forward wishes.

  • Make sure the debug Wish command is bound: Key Mapping > Debug > Wish
  • If you want to go STRAIGHT to the battle — with a chance to customize your golem before fighting — wish "startbattle"
  • If you want to get new quest dialog first, wish "postgolem". You can customize your golem in Barathrum's Study, then wish "startbattle" to fast forward to the battle.
(2 edits)

Unsure if this is better here or elsewhere, but I've run into some weird trouble with the latest release.  All members of the Merchant's Guild, for whatever reason, have not only stopped restocking their inventories, they seem to have lost their current stocks.  I noticed this first at the Stiltgrounds, where the bookbinder just...had nothing.



Other merchants had token items that didn't correspond to their main wares (e.g. a gunsmith would carry a basic toolkit and maybe some wooden arrows, but no firearms and no lead slugs).  Non-standard merchants like the Barathrumites and Yurl over in Kyakukya seem fine (Argyve has no data disks or scrap for sale), plus possibly dromads, but this basically locks me out of purchasing a lot of things.


Edit: The latest build did indeed fix the issue!  I had to take some extra time with them, but they did restock over in the Stiltgrounds.

merchant issue is fixed in the latest release

(1 edit)

Just checked it out, and Stiltgrounds merchants are still sans inventory.  I'm hoping I just mistimed the days for them to restock, but if not, not sure how to fix it.

Edit: The latest build did indeed fix the issue!  I had to take some extra time with them, but they did restock over in the Stiltgrounds.

(1 edit)

New problem I've run into.  Deep underground, I and my water-sib party (Wardens Ualraig, Esther, and Indrix) got into a fight with a legendary ogre ape and a bunch of other things.  I didn't want to kill the legendary due to the reputation losses, so instead I hit them with a love injector via my dart gun.  After a few tries, it worked, and I was able to talk to the ape, fleece it of all its stuff, and beat a hasty retreat with my party.

Some time after, though, I noticed that Ualraig wasn't following me.  He was still considered my companion (if I clicked on him in the Objects Near Me menu, I have the full range of orders and such I can give him), but if I clicked on him in the map, it just brought up his NPC dialogue screen.  I'm not sure what happened (it could have been something unrelated?), but him staying in one place is gonna be a problem.

Note: It should be said that I installed the updated fork of the Clever Girl mod, though it didn't affect him following me for a long while, so I don't think it's that by itself.


Edit: Never mind!  I'm dumb.  He's just overburdened.