Found another possible bug. Plump mushrooms don't show up in the Nearby Objects menu.
demonborntwice
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New problem I've run into. Deep underground, I and my water-sib party (Wardens Ualraig, Esther, and Indrix) got into a fight with a legendary ogre ape and a bunch of other things. I didn't want to kill the legendary due to the reputation losses, so instead I hit them with a love injector via my dart gun. After a few tries, it worked, and I was able to talk to the ape, fleece it of all its stuff, and beat a hasty retreat with my party.
Some time after, though, I noticed that Ualraig wasn't following me. He was still considered my companion (if I clicked on him in the Objects Near Me menu, I have the full range of orders and such I can give him), but if I clicked on him in the map, it just brought up his NPC dialogue screen. I'm not sure what happened (it could have been something unrelated?), but him staying in one place is gonna be a problem.
Note: It should be said that I installed the updated fork of the Clever Girl mod, though it didn't affect him following me for a long while, so I don't think it's that by itself.
Edit: Never mind! I'm dumb. He's just overburdened.
Just checked it out, and Stiltgrounds merchants are still sans inventory. I'm hoping I just mistimed the days for them to restock, but if not, not sure how to fix it.
Edit: The latest build did indeed fix the issue! I had to take some extra time with them, but they did restock over in the Stiltgrounds.
Unsure if this is better here or elsewhere, but I've run into some weird trouble with the latest release. All members of the Merchant's Guild, for whatever reason, have not only stopped restocking their inventories, they seem to have lost their current stocks. I noticed this first at the Stiltgrounds, where the bookbinder just...had nothing.
Other merchants had token items that didn't correspond to their main wares (e.g. a gunsmith would carry a basic toolkit and maybe some wooden arrows, but no firearms and no lead slugs). Non-standard merchants like the Barathrumites and Yurl over in Kyakukya seem fine (Argyve has no data disks or scrap for sale), plus possibly dromads, but this basically locks me out of purchasing a lot of things.
Edit: The latest build did indeed fix the issue! I had to take some extra time with them, but they did restock over in the Stiltgrounds.
I'm adventuring around with Warden Uulraig and I forget if I set the biodynamic cell I gave him to auto-collect liquids. He slotted it into his vibro blade, but I can't retrieve it to check. Is there any workaround? I'm aware of the Clever Girl mod, but I'm not sure how to install it since I don't have this game on Steam and the Github is only showing source code.
(Edit: I was able to download and install Clever Girl from Github, and no longer need assistance on this!)
Oh, wait, okay, after another test, I am pretty sure I understand what's going on. Unsure why the Bomb skill triggers it like this, but what it looks like to me is that it's sending the next two waves at the same time. They're just layered on top of each other. Some extra testing would not be unwarranted, but I definitely saw this happen at least once.
Found another bug! I used the Gunslinger ability that puts a bomb on an enemy which then deals damage to every other enemy when it dies, and when it died, it wiped out the entire wave, bringing in the next wave. However, as you can see, the timeline is...far too crowded for the three enemies on screen, and this does manifest in giving them extra turns. Kind of a huge difficulty spike, though I did manage to tough it out.
Update: I think they're actually layered on top of each other? I killed the robot, but it was still there and its lifebar was a different value. Maybe it triggered two waves at once? Hard to say for sure.
Sorry, found another bug! I used the Caster ability that pushes the 3rd zone boss to the back of the turn order, and the damage I inflicted on them was enough to trigger a message to the effect of "I...am always...alone..." which I assume would have led to a summon. Unfortunately, the game softlocked.
It's not game-breaking, but it feels very much like a bug. When selecting the target for the paladin's Cover ability, it's offset by one (as in, I have to click on the Fighter to cover the Rogue, or on the Rogue to cover the Caster). It's easy to compensate for, but it's definitely odd.
Also, if the Rogue is first on the turn order (might also apply to the others, but haven't checked yet), free actions (changing class, using an Instant ability) end the turn.