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Blade Sight

1player anime style fighting game · By Addaline

Bug making game unplayable

A topic by Bezel created Nov 04, 2023 Views: 208 Replies: 3
Viewing posts 1 to 4

Hi! Love what little of the game I could play!

It crashed once in the tutorial and I didn't pay attention to what it was, but unfortunately, it's been consistently crashing over and over again ever since, to the point I cannot even get past the first enemy after Momiji. Hitting him with almost any attack generates this error and the game crashes every time.


___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_character:

Variable <unknown_object>.heavy(100513, -2147483648) not set before reading it.

at gml_Object_obj_character_Step_0

############################################################################################

gml_Object_obj_character_Step_0 (line -1)

I really really want to play this game, but it's actually impossible for me to proceed. It's crashed in the tutorial, crashed dashing around the house, crashed on the first enemy, crashed in the training room, etc. Typically when hitting anything. The other crashes only happened once, but this one is impossible to avoid. This is in the November and October versions of the game both, and I've tried redownloading them several times.


Currently waiting patiently for the chance to play the rest of this game! It's clear you've put a lot of love into it and I've been thirsty to have more. I had an enormous amount of fun with the very brief period I got to play it, and people watching my stream were interested, but I just can't show it off like this. I really hope you can fix this ASAP! Thank you for your time!

Developer

I'm looking into it now, if i'm able to figure it out i'll get a new build posted and let you know.

Developer

I think this is related to the auto-combo setting; did you turn that on?

right now it routes through attack states, though it's still snapshotted to an older version of Suu's moveset where the state.heavy id would get assigned to moves (now they heavy attacks are unique state ids between weapons).

i have the auto-combo code disabled in a patch i'm going to post, i have another bug i'm checking on before I post

Thank you for the extremely prompt reply!

Disabling autocombo does seem to work! I had no idea what it did, so I turned it on after the tutorial to see, and then just forgot about it. Thank you so much again!