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HereSphere VR Video Player (Meta Quest)

VR video player with immersion-enhancing algorithms, streaming, and media library features · By HereSphere

Passthrough, Chroma key masking

A topic by bumbato created Jan 18, 2024 Views: 1,650 Replies: 8
Viewing posts 1 to 6

The latest heresphere update for windows reality mixed has support for Passthrough, Chroma key masking, ...? I can not find it

Developer(+1)

The passthrough update is currently only for Quest standalone, not PC/Windows mixed reality. You can access the passthrough settings in the advanced video settings, under the environment group near the bottom right corner.

(+1)

I will wait for the PC/Windows mixed reality update, thank you.

(1 edit) (+1)

The latest version for PC is v0.9.7 (October 2023), the latest version for Quest standalone is v0.10.1 with Passthrough,chroma key masking.

The PC version with Passthrough,chroma key masking,etc, I don't think it will be available for a few months.

Any news on passthrough for the Steam version? (Right now is the only option for the PICO 4, so it would be great to at least be able to use the passthrough in the desktop version)

Developer

The passthrough update is now available on the Steam beta branch for PC. To switch to the beta branch, go your steam library, right click on HereSphere, go to properties, betas, and then select beta - beta test. No code is needed. It currently only works in conjunction with Virtual Desktop's passthrough feature. You can view the Steam release notes for more details: https://store.steampowered.com/news/app/1234730/view/3995323572396915359

Only available to support Quest and Pico headsets.

Native PCVR passthrough still isn't supported yet, but will be added with the UE5/OpenXR update.

Is passthrough for native PCVR headsets still a planned feature? If it's still going to be added with the UE5/OpenXR update, do we have an estimated timeline for that update? Thanks!

Developer(+1)

Yes, it's a planned feature. Currently finishing up Apple Vision Pro port, and will work on the UE5 update after that.