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Chessmancy

A topic by Righteous Tree Games created Jan 31, 2024 Views: 194 Replies: 4
Viewing posts 1 to 3

Chessmancy

Chessmancy is out for it's V0.1 and we want feedbacks!!

We believe that enthusiasts of chess and puzzle games will find this experience enjoyable. Whether you fall into one of these categories or not, we welcome your feedback on the experience. Let us know if it was positive and how we can enhance it further!

https://righteous-tree-games.itch.io/chessmancy

Just got done completing all the available levels. Although there seemed to be many ways to solve these, so i guess there is lot of replay value.

Zodiac pieces made the game more interesting for sure. Do you plan to make levels with different zodiac pieces mixed together?

On classic level 25 hint screen was blocking part of the board, making knight hidden.
Kinda wish screen was bit bigger. I understand that this was originally made for mobile, but in the bigger boards some of the lines were not fully visible.

Thank you for playing; your feedback is highly valuable.

Regarding the display issues, it's indeed a problem in the PC version that has already been fixed but not yet pushed.

Yes, the real challenge is to complete each level with all possible solutions, which poses a true difficulty.

Lastly, we plan to create levels with mixed pieces, but our priority is to finish all the zodiacs first (5/12).

I would love to create a level editor for players to create and share their levels too.

Unfortunately, it's challenging to find time to work on it full-time since we are neither paid nor have a marketing budget. Therefore, these ideas must wait for now.

Just played 10 or so levels. It's kind of nice, like learning chess basics without having the whole board!

One piece of UI feedback - when loading the tutorial cards, the first time or when the level loads, it's doing something weird as it expands. Happened too fast for me to see exactly what but it's like a margin is changing while it expands.  But if you view the card again, it doesn't do that, only on the first load or reload of a level.

Is there a way to tell how far you've progressed? I sort of lost the sense of where I was which is why I stopped playing after ~10 levels.

I didn't notice the UI bug you are talking about , I'll give it a check.


Sure you can see which levels is the last one you unlock in each chapter just by looking which level is transparent in the level selection that mean you didn't find a single solution yet on this level.