Thanks for trying it out! Apologies for confusion. Spreader pixels won't interact with water pixels. Water pixels were just separate thing that i added for fun. I was getting worried about lag if there was too much stuff going on at the same time :D
yrbiax
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Just got done completing all the available levels. Although there seemed to be many ways to solve these, so i guess there is lot of replay value.
Zodiac pieces made the game more interesting for sure. Do you plan to make levels with different zodiac pieces mixed together?
On classic level 25 hint screen was blocking part of the board, making knight hidden.
Kinda wish screen was bit bigger. I understand that this was originally made for mobile, but in the bigger boards some of the lines were not fully visible.
"Is it still too fast with the Shift held down (which reduces sensitivity)?"
Ok, i tried it again. Shift definetly helped with precision.
"Was it because of the high speed of the Power Bar? or was it something else?"
Yes, it seemed you had to pretty much double click for weaker shots, but power of those varied quite a bit.
"I didn't quite get that. When exactly?"
Or maybe that was other way around. In some places turning speed was way faster, so that probably just confused me when i played first time.
"In the full game, the levels are procedurally generated, so I can't do that. All demo levels are pre-generated."
Oh.. in that case you could maybe add some other unlockabe stuff like new characters or hats. I think having something to unlock could keep players playing for longer.
"What about the controls? Did you understand that you can change clubs and shot types?"
I did notice that there were different clubs and shot at the end, but i didnt really play around with them too much during my first playthrough. Tried them out bit more during second play through. Definitely helped me to get better shots in some cases.
Thanks for feedback!
1. I suppose i could add those.
2. Yes , it doesnt work exactly like tetris. I kinda wanted to add my own twist to it. You have bombs and beams to deal with those static blocks in other modes. Classic mode wasn't there originally when i started to develop this, but i thought i would add it since thats what people would expect from tetris type game.
3. You can't do that in original tetris either. That would also make it difficult to fit blocks in some places.
4. Rectange formation is pretty much core idea of this game.
I dont really play golf games at all, but i tried out your game.
Maybe aiming could have been bit more precise. Especially when you got closer to the hole, you couldnt always get it lined up perfectly. Also i found it was hard to make very small hits when i was right next to hole.
Sometimes turning became really sluggish. At one point i was unable to hit the ball at all. Not sure what happened there.
Maybe if you had to get certain score to unlock next level, that would give player some goal to aim for.
Took me few attempts to beat first karen, since im not that good in bullet hell games. Difficulty is quite brutal before you get upgrades :D
Maybe white bullets with bright background wasn't the best contrast in some of the levels. Also in one of the section there was some kind of structure in background that had same color as ship, so i kinda lost sight were i even was. During one of the boss fights dialog boxes got in the way of enemy projectiles.
Having C button to return back to starting menu might not be good idea. I feel like player could press it by accident.
Havent played FPS in a while. It was actually lot of fun. It felt like i was fighting against small spidermen :D
Sometimes allies walked in my way when i was shooting. Kinda wish there would have been crouch button. There seemed to be some random shaking that made sniping difficult.
I got stuck in this mission. I was unable to move forward from here. I tried to return back but i couldnt go there either.
Just tried out your game. Here is some feedback.
I would recommed uploading project as zip file. I think people dislike installers.
There seemed to be some weird lag in menu. (Game was lagging in general)
Beginning was bit confusing . I understood that you are supposed to get out of some kind of dark room based on narrators instruction, but i found it really confusing. You cant really tell what direction you are supposed to be facing. Narrator said "You can feel the wall to left of you". Then i kept pressing up and it just keeps repeating the same line. Is there some kind of infinite space where im going?
I tried again from the beginning and actually found wooden wall this time and got out of the room pretty easily, but during my first play through is was only getting lines about walls. I dont know if it was bugged or something, since it seemed to be very small room :D
I got stuck to the part when wizard killed you. Having to listen same narrations multiple times got bit annoing. Maybe you could make narrations skippable.
Also there seemed to be some weird black stuff on screen.
Just gave this quick try. Here is some feedback.
Art style seemed to be inconsistent. Player sprites and enemy sprites looked completely different.
Levels looked very similiar after lvl 3. There was volume slider in options, but i couldnt hear any audio.
Game seemed to freeze when i pressed Quit. I don't know if there even needs to be Quit button on browser game.
I have been working on this small tetris type game called "Centrist" for about week now.
https://yrbiax.itch.io/centrist
Your goal is to place block around center piece in perfect rectangle formation. Blocks will appear from 4 different direction.
Gameplay is mostly done, but i am not sure if rotations are working correctly. Would love to hear some feedback from tetris players!
The Struggle of Combat is randomly generated side-scrolling shooter.
Just released big update with lot of new content! Read more about update here:
https://yrbiax.itch.io/the-struggle-of-combat/devlog/527864/struggle-continues-v...
You can find lot of smaller channels in comment sections of popular games here on itch.io. Sure most of them are horror game channels, but you should find some variety channels among them.
For Youtube and Twitch i usually search for some games in similiar genre that are currently popular. Look for videos that are posted this week/month and keep scrolling down, you should usually find plenty of smaller channels.
The Struggle of Combat is randomly generated shooter with roguelite elements.
Just recently updated design for menus. Check it out and tell me what you think about new style :)
Link to game page: https://yrbiax.itch.io/the-struggle-of-combat
There is still some free keys in this reddit thread: https://www.reddit.com/r/playmygame/comments/pz5w5g/the_struggle_of_combat_free_...
Hey Zakaria,
Would you be interested checking out The Struggle of Combat.
Its 100% off for rest of the month. I can send you key if you read this later though.
The Struggle of Combat is randomly generated shooter with roguelite elements.
Its 100% off for june to celebrate 1 year anniversary. Check it out and tell me what you think :)
Link to game page: https://yrbiax.itch.io/the-struggle-of-combat
https://rainlizard.itch.io/slautios
Unique roguelite souls-like where you slowly light your way through dark levels while fighting monsters. I suppose it can be intimidating at first, but it gets really fun once you get hang of it. Im kinda surprised that not many people seems to play it despite it being free.
Hey Danielle, i tried your game. Here is some feedback.
In many levels there is lot of empty space without any threat from enemies. You could increase number of enemies or make them cover bigger area to make it more challenging.
I think it would make sense if pressing retry would restart level that you were playing instead of going to main menu. Also adding some sound effects would be nice :)
Not exactly speed run, but i tried to beat game without putting any points into damage :D (1 point into technique was by accident)
Bosses were tough with this strategy, since they killed all my allies pretty quickly. I just had to hope that i find some high level life drain and minerals to make this work.
Thanks for suggestions.
I agree that platforming is very simple. I focused more on shooting aspect. I have made some experiementing with traps thought. Maybe i will add them later.
https://yrbiax.itch.io/the-struggle-of-combat/devlog/173470/minor-update-4
As for artwork i probably wont be changing it too much, but i do plan on improving menus.
Sounds interesting. Could you add this to bundle?
https://yrbiax.itch.io/the-struggle-of-combat
Hey Jagolaw,
Could you try this: https://yrbiax.itch.io/the-struggle-of-combat
It's side-scrolling shooter with roguelite elements. Would love to hear your thoughts :)
Here is download key: https://yrbiax.itch.io/the-struggle-of-combat/download/4P_sy1SkWwV_yPf9vMOn_stoh...