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PNGTuber Plus

Get more out of your png tubing experience. · By kaiakairos

Isolated object toggles?

A topic by Despair Party Works created Feb 16, 2024 Views: 342 Replies: 3
Viewing posts 1 to 3
(1 edit) (+1)

The current setup forces you to copy the entire relevant part of the rig for each toggle, which eats up the space for more complicated projects. I think having off/on toggles that layer on top of the existing expressions would hugely open up the workspace. Rather than having "coat appears on 'smile', 'frown', 'laugh'", which requires 6 toggles (smile/frown/laugh with and without coat), it can just be "coat y/n", which only requires 4 (smile/frown/laugh, and the coat). Where each new expression would require 2 toggles, this would reduce it to 1. This also means you don't need to make toggles for "smile+coat+hat", "smile+hat", "smile+coat"...I get a headache just thinking about it.

Just like, double-clicking the toggle button to set it to Isolated Mode would satisfy me. Off/On/Isolated. 

(+1)

As someone who makes a lot of costumes and emotions, because able to mix and mach would be very useful, i also want to suggest a toggle option, so i up this.

Developer

Just added in 1.4.5, scroll to the bottom of the sprite edit menu on the left and you can add a hotkey toggle exclusive to that sprite

Heya, I know I'm late, but I wanted to request something. Is it possible to save the toggles in the save file? I guess it's hard to explain, but here's my attempt:

I made the 'O' key toggle between the open eye and the closed eye by hiding the closed eye when the open eye is visible, and vice versa. Basically, when I press 'O,' the open eye is hidden, and the closed eye is shown.

The problem is that when I close the software and open it again, both sprites become visible. They appear and disappear together, so it takes a while to fix this for all the toggles I set up like this.