I just released a spaceship piloting arcade game, Asteroid Drift. It's small, but I'm very proud of how it turned out.
The guiding principles behind Asteroid Drift were minimalism & inertia. I wanted to make a challenging game based solely around a minimal, intuitive control scheme. Something that makes sense in 2 - 3 seconds, but takes hours to master.
Finishing the game is plenty challenging, but each level is also scored only by the time left on the clock when you finish, and you'll be awarded a medal based on that time. I think shooting for the golds is quite an addictive process (there may be a secret dev time medal if you get even faster too).
~1.5 hours to beat
Asteroid Drift was built with speedrunning in mind. A playtester currently holds the record for a full-run: 7:21.64* is the time to beat - "Nick's Time," may it live in infamy.
Game link: https://barryherbers.itch.io/asteroid-drift