I am currently working an RPG assets series aptly named Tiny RPG. Here I will be posting some updates on what have already been done and what are the probable next steps.
DONE
- Battle Kit I - Here I cover some basics to build a nice JRPG battle. Characters, weapons, monsters, VFX, basic GUI and a background.
- Green Wilderness - This 32x32 tileset includes everything needed to build some wilderness area for the players to explore. Blobs are included for autotiling, checkout javikolog’s Autotiler on how to bitmask the blobs.
- Nearby Cave - This 32x32 tileset has all the basics to build a cave, including pits, animated torches and shadows. As above there are also blobs for autotiling, checkout javikolog’s Autotiler on how to bitmask the blobs.
TO DO
- Nearby Village - This will be the last tileset for now, covering the needs to build a basic village.
- Charsets - World charsets for both heroes and villagers, planning on making some basic setup so you can mix and match pieces to generate multiple characters;
- Bosses and Backgrounds - A single pack including at least 3 bosses and at least 3 battle backgrounds matching their designs. Bosses will be slightly bigger than common mobs and also animated in a similar fashion;
- Portraits - Unique portraits for the heroes, generic portraits for the villagers. Similar to the charset idea I will try to have some basic setup for the villagers so one can mix and match to generate multiple portraits;
- GUI Expansion - New icons, boxes, cursors, bells and whistles;
After all the above is covered I will circle back to the start and expand into some topics that were already done, such as aditional heroes, new weapon animations, new VFX and so on.