This is style is dope, yo
tiopalada
Creator of
Recent community posts
Thank you so much, mate! That means a lot to me coming from a talented pixel artist such as yourself, your style is just amazing, I love your asset packs and the way you handle the low colour count, going as far as mimicking some screen artifacts that old school roguelike games had.
I have to tell you, animating characters from this angle was quite the challenge lol I am glad I went for smaller character size. Mad respect for FFT animators and pixel artists, this ain’t easy.
Okay, you know what, I will let whatever engine the person is using to get and draw the outlines. It is taking way too long to figure out all the combinations possible to try and bake outlines on the tileset as empty blocks with just the outline.
A possbile solution is: Every level is a different layer, one iterate through each column of tiles and draw outlines for sides that aren’t connected with anything else. To further optimize this I believe it is worthwhile do draw these lines during loading and make it a temporary texture with the same Z index as the lowest Z value on that layer instead of doing all these draw calls while rendering the game.
Thanks for the input, mate! Since that conversation about CC0 I have been thinking about what license to use for my paid asset packs and what to change about it. Maybe something as you described on the other topic, a simple, custom license describing what it can and can’t be used for and call it a day.
It is, indeed, a terrible name :D
But I couldn’t come up with anything better, at least not for the time being. It came from me first developing some of those letter while making a few RPG Badges, such as this bad boy here.
I might come up with something better, maybe. Or it can get even worse.