Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PhysPS

a physics based fps sandbox · By stickrpg

shotgun balancing

A topic by Corp created Apr 17, 2024 Views: 74 Replies: 1
Viewing posts 1 to 2

either balance the shotgun like in cod but it will be unrealistic or keep it as it is because the shotgun is far ranged and mostly is an instakill but its realistic or ultimately make two gamemodes for both option also i couldnt put improve and remove in so i just put idea but i like the keep the shotgun as it is idea but balancing is also good sometimes so it isnt not fair

ill probably lower the pellet count and then lower the bullet speed of all the weapons