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RPG Maker MV/MZ: Monster Capture

Capture your enemy and make them your ally! · By Synrec

HP bonus and capture rate

A topic by Makeratore created 53 days ago Views: 85 Replies: 3
Viewing posts 1 to 3

Hello! I was wondering how the hp bonus actually works. Is it referring to enemy hp? I don't know if I understood this well: if the enemy hp is low, then the capture rate is higher. Or am I wrong? I would like to implement a feature similar to the one that can be found in Pokémon games in which if the enemy Pokémon has low hp, then the capture rate is higher.

(2 edits)

Also, I may have found a bug: the player actor image file is not diplayed properly and when the player moves, it kinda changes the image displayed. I set index to 0, but when the player moves, the index is changed and so the player has a wrong character image. 

EDIT: I found the issue and fixed it (I didn't set a parameter in the player setup plugin properly XD).

Developer

From the plugin help, these are three note tags you can set on the enemy in the RPG Maker database.

The value used is divided by 255 to get a rate and all three rates are added together then divided by 3 to get a final rate.

By default, it already determines capture by HP, MP and TP by full scale.

(+1)

Thanks for the help!