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Coop Catacombs: Async Multiplayer Roguelike

Traditional Roguelike Async Multiplayer for 7drl 2024 · By AikonCWD

Bug Reports

A topic by Itchweazle created Jun 08, 2024 Views: 217 Replies: 8
Viewing posts 1 to 5
(3 edits)

I will use this thread to report bugs. I may edit or reply when I encounter more.

Bug 1): I am able to wear three rings, 2x +3 Strength and 1x +4 Protection. Both strength rings are listed with h) prefix.
Edit: I am now wearing 7 rings. I do have 10 fingers, but only 2 ring slots :)


PS: I see you made the game in Godot. That is awesome! It deserves more attention; I prefer it over Unity.

Developer

Can you describe the steps to reproduce this bug?

Not sure about this, but it seems like a negative penalty on a ring of leeching doesn't change to a positive ring of leeching even after enchanting it to a positive bonus.

Developer (1 edit)

So, the scenario is, you have a -1 ring of damage, use an enchantment scroll without unequipping the ring, and the bad effect is still there? Yeah, that is a bug I will fix next patch. Thanks for reporting!

Un equipping and equipping the ring again will solve the problem, but I will work to solve this bug to avoid that

Scroll of Enchantment is not always permanent, or so it says in the description. So sometimes it sticks and sometimes it reverts back to its previous state.

I have not been able to reproduce the multiple rings bug yet.

Some other small glitches I have encountered:

I seem to be experiences a kind of double execution on some commands, such as scrolling through and selecting a written message, throwing a spear. It does not happen with movement, just menu options. In other words it is like accidentally clicking twice on enter or scroll.

Last couple of days the game seems to get stuck on Loading (something). Maybe a server issue?

Developer

That was a network connectivity issue for sure

I've noticed that writing "moves", which can lead to some fun and entertaining moments where people think you're lying about a trap. Pretty sure it's a bug because sometimes the writing (and corpses for that matter) end up in the middle of solid walls - not writing on the wall, the floor icon for writing is actually a wall.

Developer

Thanks for reporting, I will work on it