Freelancing is no longer needed. Only work to improve society.
Discord: ._.g._.h._.o._.s._.t._.s._.
Github: https://github.com/murkeh217
Freelancing is no longer needed. Only work to improve society.
Discord: ._.g._.h._.o._.s._.t._.s._.
Github: https://github.com/murkeh217
I have successfully got 2 clients since this post.
These are the 2 games I am working on currently :
https://murkeh.itch.io/sisiphus-demo (Made using Unity) [paid]
https://murkeh.itch.io/fingers-crossed-demo (Made using Ren'py) [unpaid]
I would love to work with 1 more client if possible, and if they have any requirements that matches my skillset.
Unfortunately, all the 3 projects have been abandoned due to unforeseeable circumstances. If anyone wish to take a spot in their place and continue with the journey, please let me know. Any help will be greatly appreciated!
Edit: This is the third project - https://murkeh.itch.io/rhythm-tiles-demo (Made using Unity) [unpaid]
Would you be interested in music for the game? I work without pay. Here are samples of my work: https://soundcloud.com/nathan-ekman
this is the basic version: http://120.55.87.18:3000/ , join my team, let's finished it.
This thread makes me sad. I have been through similar things (and also stuff). I am a writer looking to make MLP fan games. I have a very simple idea for a turn based RPG.
Rarity Investigates: The Case Of The Stolen Socks.
This is a pen and paper proof of concept for a video game I would love help making.
You have 18 HP. If your HP reaches 0 you lose. You HP can not go above 18.
You have 5 MP. Every time you use a spell you spend 1 MP. Your MP can not go above 5.
You attack by rolling a D4 (a four sided die). You deal damage to the your opponent equel to the number you rolled. If you roll a 4 your opponent loses 4 HP. You defat your oppenents by reducing their HP to 0.
You may spend 1 HP to re-roll one die (even if you rolled two dice).
Defending. Instead of attacking or using a spell you can defend. When you defend you take 1 less damage and recover 1 MP.
Parrying. When you defend you may spend 1 MP to roll a D4; if the number you roll is higher than (not equel to) your opponent's attack: Deal 2 damage to the opponent and take one less damage (two less total).
You have spells in addition to your normal attack. Every spell requires you spend 1 MP to use it. You may only use one spell each round. Your spells are tied to the socks you are wearing. You have four hooves and can wear four different socks at one time. You can change your socks between stages, but not between battles.
Spells with the (Attack) tag allow you to attack the same round you use the spell.
Spells with the (Defend) tag allow you to defend the same round you use the spell, but you do not gain MP. You may still parry.
Spells with the (Null) tag do not allow you to attack or defend the same round you use the spell.
You can change your outfit between stages but not battles.
You have one juice box each stage. You may drink your juice box between fights to either recover 5 HP or recover 2 HP an 2 MP. (Yes you can have a juice box in the arena and boss rush.)
Act of Discord. Between rounds in a battle you may roll a D6 and apply the corresponing effect to yourself. You may gain disadvantage on your next roll to re-roll this die.
1: -2 HP. 2: +2 HP. 3: -2 MP. 4: +2 MP. 5: -2 HP and MP. 6: +2 HP and MP.
Advantag. When you have advantage roll two dice and use the higher value. When you have disadvantage roll two dice and use the lower value.
You do not recover HP or MP between fights.
Rarity: HP: 18. MP: 5 Attack: D4.
Starting socks.
Crystal shield: +2 defence for two rounds. (Null.)
Double buck: Deal 2 damage. (Null.)
Patience spell: +1 defence for three rounds. (Defend.) (The round you cast the spell does not count as the first round if your opponent acts first.)
Gamble: Roll two D4 recover HP equel to the lowest number rolled. If you roll doubles recover 4 HP. (Null.)
Preminition: Baddies (who do not act first) roll before you act. Must be worn on two hooves. (Passive.)
Blinding light: Gain advantage next round. (Null.)
Outfits.
Naked: +2 Maximum MP. Always act first.
Ballgown: +5 Maximum HP. Recover 1 HP between fights.
Red Trench coat and fedora: You may parry when you roll the same number as your opponent (while parrying).
Vee cosume: You may wear five socks.
Ruined dress: +2 to attack rolls. -2 to parry rolls.
Princess dress: +2 to attack rolls. +1 to parry rolls. -5 Maximim HP. -1 Maximum MP.
Plainity costume: Have a second juice box. Juice boxes recover 5 HP and 2 MP.
Pick a stage and fight every baddie in order. Earn the ponies socks and a fun story if you defeat all of the baddies.
Stages.
Fluttershy.
On butterfly wings. You must spend 1 MP to defend.
Sock ablility: The Stare: Your opponent must defend. (Defend).
Parisprite. HP: 8. Attack: D4 -1. Special: If he rolls a 4 he steals 1 MP from you.
Flash bees. HP 10. Attack: D6. Special: If he rolls a 1 or 6 +2 attack next round.
Twitter mites. HP 12. Attack: D4 -1. Special: +1 attack every round.
Iron Will. HP 9. Attack: D4 +2. Special: If he rolls a 4 you must defend next round. (If you don't have any MP skip your turn.)
Evil apple. HP: 15. Attack: D4. Specil: He attacks twice every round.
I am still working on the story parts. It should only take me a few more days. If you are interested let me know :)
All the projects you worked on with someone got abandoned, right?
yeah, this seems to happen a lot these days, 2 years ago, I got hired in a team, I had to learn Godot (the engine they use) and after 3 months of learning the team suddenly just abandoned everything, a month later, started to work on a game in Love2D with someone, after 3 days they stopped replying to me and abandoned me and the project, 4 months later, I got to work on a Horror game with 7 devs, I had to also learn Unity, but no one was doing any actual work, they were just throwing excuses to not work at any time, the project was dead, so I left after 1 month of learning Unity,
Now I have learned (doing basic stuff) in 3 different tools, wasted about 8 months without finishing anything, I tried to go solo game dev, but I have problems getting the motivation to finish or learn something, now, I have learned a bit from what happened, and I want to find someone to work with and actually learn the tool I need, just be careful of those 12 years old who doesn't add details to their project, or they claim the idea to be a triple A project with masive physics engine bla bla, all those stuff that's too good to be true for a not well-planned project, keep yourself with those who have the control of good planning and very good skillset, you will not just enjoy working with them, but you will also enjoy learning more to be like them, stay safe mate.