I was looking at this to help with building levels for my game and potentially creating an in-game level maker.
Two questions that come to mind:
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Is there anyway to have multiple assets with different values set for export variables? I’m guessing the answer would be that I would need to make multiple scenes?
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Can you tell me a bit more about snapping and offset? My issue with standard Godot snap is that I would essentially have to create vertical lines. I would want to offset some of my objects at half the width so they would be in a stagger pattern.