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Puppy Truck (tiny playground)

an absolutely miniscule movement playround for curious fans. · By dean_sick

Bugs Sticky

A topic by dean_sick created Jun 30, 2024 Views: 272 Replies: 21
Viewing posts 1 to 9
Developer

post your favorites

(+1)

dominoes tend to miss the second launcher! (falling too far over instead of on top of it)

Developer (1 edit)

appreciate that one, I accidentally nudged a control point! edit: fixed build incoming

(+1)

this one is amazing and my favorite (rare?)

wheels teleported to the middle of the map after boosting into a wall (boosting again seemed to fix it)

Developer

oh that is quite good! thankfully the wheels themselves don’t actually exist in a gameplay sense but I’ll look into this!

(+1)

Camera is much more zoomed out after the paper airplane cutscene? (Top: Before, Bottom: After)

I actually prefer the zoomed out camera, since you can see a bit more it makes platforming a lot smoother. It felt like maybe the way it was meant to be in the first place? Them being different feels like a bug regardless.

Developer

ah yeah, I had noticed that and honestly feel about the same. Need to jot down some numbers and adjust the player camera to it.

(+1)

I somehow managed to clip into the gum at just the right moment and managed to win the game.

I also found out that sometimes you can dash in reverse, sadly I wasn't able to record the bug.

Sometimes the camera becomes too sensitive when you move on low framerates but I think this is not a bug.

Developer

Oh, thanks for that one! I was just wondering if the gum could stick to the player and this just confirmed it!

Reverse dash is definitely a feature rather than a bug!

The camera thing has been reported before and I’ll look into it further. Were you playing on windows or web?

Developer

btw, I’ve fixed the gum issue and I think I have a fix incoming for the camera on low framerates.

(+1)

Playing on windows version and I've noticed that jumping continuously onto a ceiling or the underside of a ramp (preferably one very close to a floor) sometimes lets you move around in the ceiling as if it was a wall and sometimes even phase right trough the ceiling/ramp (I've only managed to phase trough the wooden rail with the train)


(pictured here me walking on the ceiling above the ceiling fan, you can only move for a short while before falling just like on a wall)

(1 edit) (+1)

Oh another thing I noticed is if you mash the button for air roll mode in mid air rather than holding it you can float for much longer distances. Not exactly a huge issue but getting onto a high enough place allows you to get pretty far while not losing much height

Developer

appreciate the reports! I hadn’t thought about that use for air roll but it does make sense! I’ll play around with it, but I’m honestly not mega concerned about either issue mentioned. Ceiling running works, but it’s often kind of uncomfortable to control which is why it’s been made difficult to initiate, as for long distance jumping? Given that it’s quite a bit slower than the alternatives I think it might be okay?

Developer

so I’ve just tested this, do you mean the air scrabble rather than air roll? if so that is absolutely an intended mechanic

(+1)

Some buttons/Pow thingys can be pressed with a simple high jump rather then a ground pound. normally not a problem  but the first time I moved the tricycle it was via high jump, and if you high jump on the trike pedals you clip through them. After clipping through the pedal the trike ran me over and pushed me fully out of the map, had to restart. also if you ground pound off the starting cloud right you kinda just,, don't come back up.
Super fun demo anyway :3

Developer

Appreciate the report! Was this a standalone build or web? The buttons are definitely supposed to be pushable with a high jump, but I’ll fix the pow things and the ground pound in the main menu!

(2 edits) (+1)

it was downloaded via itch, not in browser

Developer

thank you! I think the bugs you’ve mentioned have been fixed in the new build, I’ve added a few more for good measure though

(+1)

just tested the new build and both bugs are fixed well! you can still press the pow buttons with a normal jump if you climb up somewhere high then jump down onto the pow. but that seems maybe intentional and is kinda fun. Important thing is simple high jumps no longer work and even with a regular jump from the top rope theses no clipping. So great work :)

Developer

and thank you for verifying them for me!


these blocks seem to have some kind of texture issue going on. i'm playing on browser, if that matters. (i'm also playing on browser if it doesn't matter :p )

Developer

good catch! I introduced that and missed it (working on some new levels) and it should be fixed now on all platforms