We are looking for constructive criticism and feedback on our demo for The Golden Caravan.
We have lots of ideas to where to take the game, but we need a clear answer first if the core battle mechanic is fun and hooking enough.
The story is not implemented yet in the game, but to give a quick idea:
When your grandfather, a revered locksmith, is kidnapped by the ruthless gangster known as The Great Owl, it's up to you to infiltrate the infamous Golden Caravan casino and rescue him.
Battle your way through its treacherous floors, face cunning foes in intense poker-themed confrontations, and uncover the dark secrets behind the city's oppression.
Can you outwit The Great Owl, rescue your grandfather, and restore justice to your city?
What We’d Like to Know
We’re particularly interested in hearing your thoughts on:
- Battle Mechanics: How do you find the poker-themed battles? Do they add strategic depth to your gameplay?
- Artifacts: Have you discovered and used the artifacts? How do they impact your strategy and enjoyment?
- Weapons: What’s your experience with our new weapons? Do they feel balanced and impactful in combat?
Thank you, and looking forward to reading your feedback <3