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A couple suggestions

A topic by 4Elements Studio created Jul 08, 2024 Views: 308 Replies: 15
Viewing posts 1 to 3
(1 edit)

Two things I believe should be added to this engine:

1) The ability to change a wall's  texture via script when you activate a terminal, in order to simulate things like flipping a switch or pressing a button on the wall.

EDIT: You can ignore suggestion number 2, as the posts below illustrate.

2) The ability to trigger a script when you grab certain objects such as a key (or a way to place a key and a trigger in the same space, either way I want a script triggered when you grab the key).

For the second option, you can use decorations with scripts.

The basic script for the key will be like this:

give key 1
entity delete me
map return

Oh! ...Okay, thanks a lot.

I forgot to ask... How do you assign a script to a decoration?

You must name this script identical to the decoration name.

I did that but it didn't do anything...

Did you name the script correctly? Have you tried using the decoration with the E button?

The E button did the trick, thanks a whole lot. I'm gonna change every other key to work the same way to keep things consistent from the player's perspective, though. Don't want them to get confused by a sudden change of rules.

Stop suggesting something that is possible to do. o_O

Sorry, my bad. The creator of the program can disregard suggestion number 2 then.

I mean, both things are possible. 

Are they? O.o ...How would you get a wall to change texture upon activating a terminal, then?

With replacing 3D entities by script.

But the wall is not an "entity", those are enemies and decorations... Unless you mean there's a script command to replace one wall with another wall...

Um. You're making a 3D model with the size of 1 tile and placing it as usual.

Ah, so it requires 3D modeling... It's a little more complicated than I thought, then.