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Dapplecap Glade (18+)

An adult settlement management game with turn based battles. · By StickyCorn

Bugs, Suggestions, and Requests Sticky

A topic by StickyCorn created Aug 05, 2024 Views: 189 Replies: 8
Viewing posts 1 to 6
Developer (1 edit)

Found a bug? 

Have something to suggest or request is included in the game?

Let me know here! I can't promise I'll get it fixed / added quickly (as I've quite a bit planned already) but it'll bring it to my attention.

Here is a bug I found. Whenever I would get a new inhabitant, they would be homeless and leave soon even though I would have the correct house for them. The assign house button wouldn't work as well. 

Developer

Ah, thanks for catching that. The houses are supposed to support 2 inhabitants of the correct species each (I should add that information to their tooltip!) so I'll need to check that the slots are filling correctly.

(6 edits)

Can't change the players name it keeps defaulting back to holly every time you enter a battle or reload

also my character just randomly destroy my log pile when he's assigned to lumberjack I think its cause he thinks its a tree

(1 edit)

Suggestion make a way to control the player character with wasd so you can get stuff father away I know you can use the mouse to click spot and make them walk there but I think wasd is more comfortable

Also I'm tryna do a thing where I'm a guy in a village full of woman but the slime keep changing to look like me even when I turned gay content off

I also forgot to mention that sometimes when the MC gets status affected by any way(ex: slime mimic or snake venom) during battles, the game will crash.

somehow i made it so that it crashes every time I open the game I think I need to delete the save but I don't know where it's located

Developer (3 edits) (+1)

Saves should be under Users/<Username>/AppData/Roaming/Dapplecap for the Windows version, and in your web cache for the HTML player.

I've checked and the code for finding resources is indeed identifying the log pile as a tree because it contains wood!

Hmm... I might have the player character have WSAD movement controls and ENTER to interact with resources as per your suggestion, it'd help set them apart from the other inhabitants.

I get what your saying about the slimes. I'll modify their mimic script to account for the filters.

So the bug that happened to the wood pile happens with the stone pile now my guy just mined it