Quick question about spells:
It appears in its current iteration, the Divine Magic spell, Heal, cannot be cast on anyone of 5th level or higher.
"HEAL (Range, Effect Die). Restores the targets health."
The rules for Spell Power spells states:
"Spells can be amplified by spending more inspiration points. This makes the spell harder to cast but increases some spell effects. The Spell Casting Table (pg. 41) details the inspiration costs and spell effects. When a spell is amplified each of the spell effects detailed in italics in the spell description can be boosted to the next level."
As I read it, a 10th level cleric has no way to heal a 5th - 10th level character. Am I misinterpreting something?
Same restriction on Arcane Magic's Missile spell. It can't affect anyone of 5th level or higher. I would assume that Magic may not affect high level characters, but it doesn't seem quite right. A higher-level target may have a better skill die to avoid damage.
Love the game, btw. Looking forward to more!