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Do you know any good places to promote your games?

A topic by CMW-Games created Aug 14, 2024 Views: 174 Replies: 5
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(1 edit)

It seems that no-one wants to hear about a game that you made, anywhere on the internet.

Are there good places to make people aware of an indie game?

No one knows anywhere to promote indie games? How can that be?

When there are so many good games just falling through the cracks, daily, how is it that there is nowhere to make people aware of new indie games?

Thank you at least for not saying Reddit.

(+1)

Promotion and marketing is a section that many indies underestimate. Despite you despise reddit, all ways of forums, social sites, groups, which have audience and are free to use, are great start to showcase your work.

Next, the budget is always limited for indies. Which indie game is able to have proper user acquisition? There aren't many simple because the roi isn't reachable and such campaigns don't last for long. Compared to a hyper casual market, where the success of a game was defined by its UA cost compared to ARPU,  the marketing budget was huge and on monthly basis. I said was because that approached poluted and destroyed the hyper market.


Indeed many games fall down the cracks of internet, and tons of potential is lost. If doubt there is someone available for a gig on promotion and marketing for indie games, but it would love to see someone.

Next, the nature of games is also limited. Your recent, for example, isn't quite easiest to promote or pitch to a company for licensing.

Reddit, Facebook, Twitter, all of these seem only useful if you pay for ads, and I don't think I am reaching when I say they work very hard to make it that way.

Moderator(+1)

Figured I'd let more knowledgeable people answer this one. It's a very common question. Guess it came at a bad time.

Anyway, where have you tried? Mastodon is good for finding an audience, because it's full of real people who love to hear what others are making. There are good game-oriented instances too, including some for developers. Your own site is also a good place, doubly so if you post updates with some regularity. Forums too, both here and elsewhere. Bonus points if they're niche forums for your game's genre. It takes patience, persistence and luck, but you can gather a decent audience if you keep at it.

Mastodon. I didn't think of that.

I tried Reddit, Facebook, Twitter. Twitter I would say is the least effective. It was bad before, but after the corporate version of a "shake-up", it is just downright dysfunctional. I don't know what is holding that site together. At least with Reddit you can say it is fueled by negativity.

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