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KatzenKlein Redux Android port. Please test?

A topic by K. A. Laherty created Aug 20, 2024 Views: 194 Replies: 7
Viewing posts 1 to 3

Howdy!

I've just released an Android port of a free game that I made, but I was only able to test it on my Phone and Tablet.
I'm unsure about how smoothly it will play on other devices. It ran fine on my phone, but not-so-good on my tablet when playing level 3. My Tablet is a 9 year old model, so I'm hoping it runs more smoothly on the average users phone, but it's hard to tell... I wrote the engine myself and Android devices have a wide range of hardware specs and odd quirks, so I just had to do my best to read a lot of forum posts.

I'm a little worried about crashes, odd graphics glitches and unplayable frame rates.

Just a little it about the game:


KatzenKlein Redux is a free retro FPS about evil kitties. It contains four levels and is a remake of a Wolfenstein 3D clone that I made in javascript, this time trying to be a bit more like "Doom" and coded in C++.
It can be found here.

If you do happen to test the game, could you please post your phone model and any details on how it ran?

Thank you for reading and feel free to ask any questions.

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Hello! I have a Galaxy A13 (SMA136U) and played for a good hour or so, with no rising temps and zero performance issues [fps cap on 120]. I played up until the beginning of level 4, but the game soft crashed and I lost all of my progress :(. I recorded level 3+ so if you'd like to see (horrible) gameplay and/or the bug I encountered, lmk. Hope this helps!

Thank you for your feedback! I would very much like to see the gameplay and the bug. I probably won't be able to sit down with the code until Monday, so no rush. It has been very hard to get any feedback on the Android version, so I'm very grateful for your reply.

(1 edit) (+1)

Just to be thorough, I went back in and was able to beat the entire game with no issues!(and couldn't replicate the bug)  but here's my gameplay footage as requested :) Glad I could help! fun game!


Timestamps:

00:00 Level 3,  12:46 Level 4,  16:36 Glitch

(+1)

Ah, it all makes sense now. It was a clipping glitch and you fell through the floor. I've seen it once before, oddly enough on the same level, but haven't been able to replicate it myself (I spent much time running at walls). It's going to be hard for me to fix it, but I'm relieved that the game didn't hard crash (phew!) and I now know that the glitch is in my collision code.
Thanks tons! I've downloaded the video, it was fun to watch, but also might help with a good place to find a possible collision error.

(+1)

Hello! I have a Galaxy S23 FE and everything ran beautifully. The controls took a bit of getting used to but otherwise I had a blast! The game is hilarious and satisfying, and has that classic on-edge feeling of the doom genre. I like the different guns and cat enemies, excellent work!

Feel free to try my game out, I could use your input: https://wasabiiii.itch.io/grass-elemental-demo-demo

The mobile port working as well as the other ports is rather impressive. Nice work with the custom engine as well!

Thank you :) When I started making the port for Android, I didn't actually think that I'd get it to a playable state, it originally ran really slow, so I had to do a lot of tinkering and rewriting, so I'm glad that you had a good time.

I really enjoyed the Grass elemental Demo. I accidently downloaded the older version first, so I've played it twice, but it was enjoyable either way. It's a really good teaser and I'm interested to see where it goes, so I'm following the project now. I've got to go do some artwork for a friends band, but I'll play around with it again later and leave a comment on your game page. I'm also interested in Violet Well. Loving the artwork. Keep up the great work!

(2 edits) (+1)

I'm glad you got the port to be playable, and that you had fun with Grass Elemental :D Good luck on that artwork and please take your time! And yes please post on the game page, thank you so much for your input so far <3