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Aven Colony

Aven Colony is a sci-fi colony-building sim - create humanity's first settlement on an extrasolar world! · By mothership, Mothership Entertainment, ellie_team17

Aven Colony updated to 0.1.13203

A topic by mothership created Sep 21, 2016 Views: 2,139 Replies: 8
Viewing posts 1 to 7
Developer (1 edit) (+1)(-1)

Hi everybody! We've just posted a new update for Aven Colony: 0.1.13203. Installation instructions are available here.



This week's update contains a handful of critical bug fixes and a ton of smaller fixes and improvements. Here's the changelist:

New Features:

  • Rearranged the graphics options and added Borderless Fullscreen and VSync
  • By popular demand, the initial modules can all be recycled now, & doing so will recover 2 nanites. However, please note that you cannot recycle these until your colony is big enough to survive without them.
  • Added a "Show Range" button to the Construction Drone Hub and Scrubber Drone Hub to show/hide the drone range when selected
  • The construction drone radius or scrubber drone radius now expands quickly when shown; this makes it much more visible when zoomed in
  • When players win/lose, they now can use the Colony Control Panel or the main menu, but cannot interact with the game in any other way
  • When switching to windowed mode, we now center the window around the center position of the active monitor

Bug fixes:

  • Implemented audio "ducking" during SHIPE calls so you can hear them over the music and sound effects
  • Fixed bug where environmental foliage wasn't being removed on farmed tiles when loading a saved game
  • Fixed some issues where tunnels could occasionally have the wrong shape
  • Clicking the empty space above the Greenhouse no longer causes the Greenhouse to be selected
  • Removed some deprecated game resources (such as Steel and Jewelry) from cargo pods
  • Fixed some issues with SHIPE state that could prevent calls from playing properly in rare cases
  • Fixed the colony control panel button being green only when the inventory was selected but not when the other tabs in the colony control panel were open
  • Fixed an issue where artifacts would stay in the research list after they were researched
  • Fixed a bug where if you saved the game while an artifact was docked in the research center but had not yet completed the associated quests, the artifact would not appear in the Research Center's artifact doc ("H") and you would be unable to complete the associated artifact-completion quests
  • Fixed a bug where police drones could sometimes get stuck if you had a square of 4 1x1 buildings and a ring of 12 tunnel tiles surrounding that on all sides
  • By popular demand, the Water Pump now shows the productivity numbers even if dragging far from the colony
  • The Commute overlay no longer shows penalties for buildings with no workers or residents
  • Fixed a bug where it was impossible to select the starting modules if you were too close to them
  • Sandbox Hyla's Crescent now has a much more reasonable amount of metals in the various iron deposits
  • Fixed a few very rare and obscure bugs that could cause stability issues if you played for a long time
  • Tons of other tiny tweaks and fixes

Art Improvements:

  • Updated Immigration Vessel textures & materials
  • Fixed some issues where the indented area along the side of the Research Center could have dirt poking through the bottom

Optimizations:

  • Faster loading of saved game files
  • Lots of little performance improvements in various areas

Thank you for being part of the Aven Colony community!

Yes! More improvement and no longer have commute penaties for automated structure :D

Are you consider to add a setting to remove colonist to improve game performance?

I love this game, let me just get that out there; even in beta it's still very playable and I'm pleased all around with how everything works and looks. I have the utmost respect for game designers, seriously. I help run a small minecraft server and let me tell ya, there's no end to the requests we often get from players -- things we often can do nothing about, but they don't know that... So i hope it's not unreasonable of me to ask why I need to do a 4gb download everytime you patch? It's killing my data caps! I don't know if it's possible, but isn't there a way that we could just download the patched data instead of the whole thing every single time? Apologies if this is a crazy request. Great job on the game!

Developer

If you use the itch.io client to install the game then it will only download changes. We definitely recommend using it because we'll be updating the game often throughout beta!

yeah the only problem with the Itch.io app, it installs on the C drive only, where as the C drive is just OS, when I can put the app on another drive then it will be usefull. until then ill just Dl, the full update, yes I know you can make short cuts to trick the os,

Itch IO app also need NET Framework which must be install on System drive and no excuse.

But you can change where Itch download and install game in preference > Install location

[Photo] default install location

Once you choose a new install location, click on your new location on the list again to mark it as default install location

[Photo] new install location [Drive D:\ has been selected as default install location]

If you want to change the install location of Itch itself, contact Itch app developers using [Feedback] on the top left of this page and ask.

Hope you have a good day.

And there ya go, Thx.

Doesnt seem like a very friendly or versitile installer lol

(+1)

Thank you for the fast and great bug fixes. :D