Hello! I am trying to use the executable to start this, however it crashes before anything even shows up. Very briefly a window appears, but immediately crashes. I am using Kubuntu, which is Ubuntu but with KDE Plasma Desktop Environment, its a clean install, and I have attempted to change the endings of the executable to .sh files, but with the same result.
This is what I get when I attempt to run it through terminal:
Warning: unable to auto-locate config files in directory named by "<auto>etc/panda3d".
:display: loading display module: libpandagl.so
Known pipe types: glxGraphicsPipe
(all display modules loaded.)
:ShowBase: Default graphics pipe is glxGraphicsPipe (OpenGL).
:display: Created output of type glxGraphicsWindow
:ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL)
:audio: Using default OpenAL device
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
:audio(error): Couldn't open default OpenAL device
:audio(error): OpenALAudioManager: No open device or context
:audio(error): OpenALAudioManager is not valid, will use NullAudioManager
:audio: NullAudioManager
:audio: Using default OpenAL device
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
:audio(error): Couldn't open default OpenAL device
:audio(error): OpenALAudioManager: No open device or context
:audio(error): OpenALAudioManager is not valid, will use NullAudioManager
:audio: NullAudioManager
:display: Created output of type GLGraphicsBuffer
:shader: Preprocessing shader file: krender/shader/shadow.vert.glsl
:shader: Preprocessing shader file: krender/shader/shadow.frag.glsl
:display: Created output of type GLGraphicsBuffer
:display: Created output of type GLGraphicsBuffer
:shader: Preprocessing shader file: dof.vert.glsl
:shader: Preprocessing shader file: dof.frag.glsl
Loading plugin settings
Creating plugin instances ...
:gobj: Loading texture plugin/../../../plugin/gamepad.png
:gobj(error): Texture::read() - couldn't read: plugin/../../../plugin/gamepad.png
:gobj(error): Unable to find texture "plugin/../../../plugin/gamepad.png" on model-path /home/jacob/VTuberWebc
am/release-lynx64/lib/python3.12/site-packages:shader:.:..
Traceback (most recent call last):
File "vtuber_webcam.pyx", line 362, in init vtuber_webcam
File "vtuber_webcam.pyx", line 196, in vtuber_webcam.App.__init__
File "gamepad.pyx", line 312, in plugin.gamepad.VPlugin.create
File "gltf.pyx", line 89, in plugin.gamepad.glb_read
File "/home/jacob/VTuberWebcam/release-lynx64/lib/python3.12/site-packages/kphys/loader.py", line 95, in update
self.load_texture(texid, gltf_tex, gltf_data)
File "/home/jacob/VTuberWebcam/release-lynx64/lib/python312.zip/gltf/converter.py", line 521, in load_texture
AttributeError: 'NoneType' object has no attribute 'filename'
I dunno what any of it means, or if maybe im stupid for trying to launch it from terminal. I'm looking very forward to this program, and I wanted to use it over VSeeFace, so I hope whatever is wrong is an easy fix, either for you or me!