I was wondering if anyone has advice on designing the progression of a horror game.
There are four characters, two you need to use stealth mechanics against, and one that provides help, inside a manor. You are hired on as a caretaker, long story short they are using you for a sacrificial ritual.
Do I just develop the gameplay while walking through the story? Design puzzles on paper and implement them later?
Im still boxing out the manor since it's pretty large, and I keep thinking about the progression and how I'd do it. Maybe it's during this stage, idk.
Any advice would be dope, thanks 🤙