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how to import assets into Character Gen EX from Humble Bundle

A topic by greymousenz created 64 days ago Views: 184 Replies: 8
Viewing posts 1 to 7

Hello

so i've got all these assets as a zip file s from humble bundle,  how do I add them to  Character Gen EX? which folder do I need to unzip them into for Character Gen EX to see and use them

t/y

Gordon

wish humble would include instructions on this

so I see there are specific folders in each .zip  file   Original,   Template, Sprite, Essential ,   Elemental, Arcane,   but no   matching folders in   Character Gen EX folder, or am I miss understanding how the files should be used?

do i just open the .png files in what i want to use them and there's no central asset folder where the program loads them from?

such a simple question and no one knows *sigh* :(

I cannot find anything under that name, not here on itch.io, not via searching it on Google. Are you sure that name is the right one for the program, and that you got it for this platform?

That being said, this is the general itch.io discussion board. If you have questions regarding a product, you need to check the project page and see if there is a comment section / discussion board enabled on there.

hi thank you for your response, sorry i'm still learning about this, tryingto understand how asset packs are used

here's the link for the product

https://megatiles.itch.io/tiny-tales-pixel-2d-character-gen-ex

it came from a bundle still on humble bundle

https://www.humblebundle.com/software/tiny-tales-treasure-trove-ultimate-pixel-a...

I found the community page I'll ask there


https://megatiles.itch.io/tiny-tales-pixel-2d-character-gen-ex/community

struggling to wrap my head around this

I have googled and spent time trying to find an answer to my question, about how to use assets in general but couldn't find an answer to my specific question hence I posted on here as my last resort

my question is for example like normally if you have buy a new add-on you put the files into the plugins folder of a program, then you launch the program it loads all plugs including the one you just added

but in general with asset packs you find the asset you want to use and you import it into a program manually so you don't put them into the plugins folder before hand

sorry my  brain doesn't work properly hopefully my question makes sense

thanks again

Gordon




(1 edit) (+1)

From what I understand (I could not test that though, as there is no free version of the software), the generator comes with parts baked in that you are supposed to use to create the characters. You can then edit those created characters afterwards (with an image program). The other character asset packs do not seem to be expansions for the generator, but standalone graphics to be used and edited. You can basically see it this way: There were packs released to give you characters for your game making, and then at some point a generator was released to give you more freedom to create your own characters by building from the parts already provided in the software.

Now, depending on how open the software is, I can imagine that within its folders you may find the parts the software uses. So if you would use the same pattern for a part (for example the hair), you could potentially expand/replace a part-category with more (from for example the standalone asset packs), but that would take more effort to get working than if they would be actual expansion packs with the parts already ready to put in.

Edit: Keep in mind that this info is for the original version of the generator. The EX version seems not to be available yet (unless you got the bundle), so maybe that one has that additional feature.

ah I see I understand it now, sorry for being such a noob thank you for explaining that too me I do appreciate it 

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