Found a bug? A glitch? Something weird happened? Let me know right here!
Hello, I love your game so much, but I formatted my computer and when I went to play the game simply does not receive the normal commands on the screen where the player's name is placed. I can navigate between the letters but I cannot confirm for the next screen. I can only advance by pressing the LEFT key which takes me to a bugged blue screen that is attached. Can you help me?
So that's where the log file is located. I would have thought it would have been in the directory I unzipped it to.
Here's the error :
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
It did work before so I'm not sure why it's now saying the shader isn't supported.
Mono path[0] = 'C:/Games/Turbo Outrun Reimagined/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/Games/Turbo Outrun Reimagined/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/Games/Turbo Outrun Reimagined/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTX 260 (ID=0x5e2)
Vendor: NVIDIA
VRAM: 867 MB
Driver: 21.21.13.4201
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.336 seconds
- Finished resetting the current domain, in 0.004 seconds
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 11.371000 ms
ArgumentException: Cannot find layout matching device description 'DID_Controller (XBOX 360 For Windows) (Unity-DirectInput)'
Parameter name: description
at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description, System.Boolean throwIfNoLayoutFound, System.String deviceName, System.Int32 deviceId, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags) [0x00027] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description) [0x00000] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at UnityEngine.InputSystem.InputSystem.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description) [0x00019] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at DirectInputDevice.AddDIDeviceToIS (DirectInputManager.DeviceInfo device) [0x000b9] in <4708ec7be8f349aa99fac8a412496ddd>:0
at DirectInputDevice.AddAllDIDevicesToIS () [0x0000a] in <4708ec7be8f349aa99fac8a412496ddd>:0
at DirectInputDevice.Initialize () [0x00021] in <4708ec7be8f349aa99fac8a412496ddd>:0
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <507da10baa5b450bb31dc6f612290413>:0
at Division.Awake () [0x0003f] in <507da10baa5b450bb31dc6f612290413>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <507da10baa5b450bb31dc6f612290413>:0
at Division.Awake () [0x0003f] in <507da10baa5b450bb31dc6f612290413>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
Exposed name does not exist: EngineVolume
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Additional Lights Cookie Format (ColorLow) is not supported by the platform. Falling back to 32-bit format (RGBA8 UNorm)
RenderTexture.Create failed: format unsupported for random writes - R32 SFloat (49).
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 16.544800 ms
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 5113.
Total: 5.469400 ms (FindLiveObjects: 0.656600 ms CreateObjectMapping: 0.567900 ms MarkObjects: 4.148900 ms DeleteObjects: 0.095300 ms)
Submit: True
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 16.320900 ms
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 8504.
Total: 17.509500 ms (FindLiveObjects: 0.942100 ms CreateObjectMapping: 0.917000 ms MarkObjects: 15.581300 ms DeleteObjects: 0.068700 ms)
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Navigate menu x: 0, y: 1
Navigate menu x: 0, y: 0
Submit: True
Submit: True
Submit: True
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 4.069600 ms
Unloading 2828 unused Assets to reduce memory usage. Loaded Objects now: 5613.
Total: 7.142200 ms (FindLiveObjects: 0.980000 ms CreateObjectMapping: 0.517200 ms MarkObjects: 3.694600 ms DeleteObjects: 1.950100 ms)
Fade music IEnumperator: 4
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
OptionSelector's optCons are null
OptionSelector (1)'s optCons are null
Fade music IEnumperator: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 6.072600 ms
Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 5202.
Total: 7.417100 ms (FindLiveObjects: 0.668000 ms CreateObjectMapping: 0.574500 ms MarkObjects: 4.368200 ms DeleteObjects: 1.806000 ms)
Submit: True
Navigate menu x: 1, y: 0
Navigate menu x: 0, y: 0
Submit: True
Submit: True
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.457800 ms
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 10915.
Total: 16.058000 ms (FindLiveObjects: 1.472900 ms CreateObjectMapping: 0.692200 ms MarkObjects: 13.712300 ms DeleteObjects: 0.180200 ms)
Daarna level1
Pijlborden kunnen niet geplaatst worden
Can not play a disabled audio source
Can not play a disabled audio source
Crash met voertuig! Self: 911(Clone) AI 13, other: ColLeft
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: 911(Clone) AI 13, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColLeft
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColRight
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColLeft
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColLeft
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: 911(Clone) AI 13, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Fade music IEnumperator: 6
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 24.599900 ms
Unloading 2599 unused Assets to reduce memory usage. Loaded Objects now: 6494.
Total: 41.253900 ms (FindLiveObjects: 1.182500 ms CreateObjectMapping: 1.130800 ms MarkObjects: 35.190500 ms DeleteObjects: 3.749300 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 0.711600 ms
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9890.
Total: 37.428300 ms (FindLiveObjects: 1.247900 ms CreateObjectMapping: 1.146500 ms MarkObjects: 34.939600 ms DeleteObjects: 0.093600 ms)
Cancel: False
Cancel: False
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Submit: True
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 2.762700 ms
Unloading 2851 unused Assets to reduce memory usage. Loaded Objects now: 6467.
Total: 40.806600 ms (FindLiveObjects: 1.303400 ms CreateObjectMapping: 1.220400 ms MarkObjects: 35.820400 ms DeleteObjects: 2.461700 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators : [ALLOC_TEMP_MAIN]
Peak usage frame count: [1.0 KB-2.0 KB]: 3344 frames, [2.0 KB-4.0 KB]: 329 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 458 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 6 frames, [4.0 MB-8.0 MB]: 1 frames
I love your game mate. This reimagination is really a dream. Im enjoying it so much, just its a bit frustrating that my clutch and brake pedals are interfeering with my wheel axe. Each time I push the brake pedal the steering wheel goes to the center so its just so hard to turn in corners… Hope one day this could be fixed to enjoy this pure OutRun experience. Thanks a lot for your work .
Pedals using: SRP
I'm glad you like it!
It seems like a single axis is assigned to multiple actions. In the calibration menu, do you see the wheel bar moving when you press the brake or clutch?
Does the wheel have force feedback in-game? If not, the game might not recognise your wheel as a ffb-wheel.
You can try rebinding the axes. When rebinding the steering axis, instead of turning right, try turning left and check if the axis name changes in the menu.
For the pedals, instead of pressing them during the rebinding process, try this: press the pedal first, then press rebind, and finally release the pedal.
In the calibration menu, each axis bar should move independently and should not interfere. Let me know if this helps!