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Rings?

A topic by druski789 created 93 days ago Views: 187 Replies: 2
Viewing posts 1 to 2

What rings are currently in the game, if more than just the speed one? if rings aren't mostly implemented, one idea i have for rings are some that are based on aspects of some of the monsters, like for example, a ring of the rabbit would give you increased jump height (or perhaps even more jumps) but would transform you into a rabbit, but not fully in mind. which'd mean you likely would have a tougher time against any rabbit enemies, which'd likely be able to fully curse you very quickly, but you'd still have the benefit of the rings. it'd be a trade off sorta thing, and the other enemies would also have rings that do similar downsides, and upsides more fitting to whatever the enemy is. 

Developer(+1)

i see, interesting idea, though most likely what your describing is likely to be a skill instead of a ring. the game is still in alpha, so by default the player had double jump unlocked because the method of obtaining it isn't implemented yet, but i wanted to build the foundation of that system well beforehand. though i sort of like the idea of using rings to give the player, new animations and effects based on a enemy. though likely they would just give the player some arbitrary traits  like a bunny tail and ears in the example you gave. and these changes wont show up when a player is grabbed for very obvious, needing to make a new animation for every animation involving the new appearance of the player. overall its a interesting idea, hopefully ill be able to play with  it when I'm not busy with college, for now I'm just creating new enemy's sprites until i graduate and get my coding energy back. ill add it in some loose form to the trello board

cool, whatever you decide to do i am looking forward to it! and good luck with everything.