Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rules Clarification: Shield Generators & Protected Parts Damage

A topic by segeeslice created 82 days ago Views: 50 Replies: 1
Viewing posts 1 to 2

Hello! Loving the book so far. Just one quick question on shield generators:

While a shield generator has capacity, does it also protect adjacent parts and/or itself from being "damaged"?

For example: say I have a processor adjacent to a shield with 10 capacity, and I take 4  damage on the processor. I understand I would the shield generator to 6 capacity & not lose HP, but is the processor still damaged as a result? If I instead took that damage to the shield, would it be damaged?

My assumption from reading is that a part cannot be damaged unless it results in a subtraction from HP (or by getting hacked, etc.) I just couldn't find a surefire answer in the rules. The armor section mentions "If DMG is reduced to 0, that square doesn’t count as having been hit", but this section never specifically mentions shield generators.

Thanks in advance!

For example: say I have a processor adjacent to a shield with 10 capacity, and I take 4 damage on the processor. I understand I would the shield generator to 6 capacity & not lose HP, but is the processor still damaged as a result?

The processor would not be damaged, the shield would just go down to 6 capacity.

If I instead took that damage to the shield, would it be damaged?

Direct hits on a shield take off double capacity, so if it hit the shield directly, it would go down to 2 capacity. The shield generator itself would not be damaged.