Hello Itch.io community,
My friend and I have released the playtest for our TTRPG, Unhallowed, and we’re looking for some feedback from fellow designers and players to help us refine the game!
About Unhallowed:
Unhallowed is a grimdark tabletop RPG set in an alternate history where vampires reign, and the world is plunged into eternal twilight. Players take on the role of Priars, a secretive group sworn to fight back against the supernatural forces that now dominate humanity. There’s no magic in this world, only raw survival, harsh combat, and the horrors of a world corrupted by darkness.
What We’re Looking For Feedback On:
- Core Mechanics: Our system uses a unique 2d20 approach where one die represents the player’s skill and the other reflects the challenge difficulty. We’d love your thoughts on how this feels during gameplay, especially in combat and skill checks.
- Combat and Pacing: Combat in Unhallowed is meant to be brutal and fast, but we want to ensure it stays fun and tactical. We’re looking for feedback on balance and pacing during encounters.
- Survival Mechanics: How do the non-combat survival elements (resource management, environmental hazards, etc.) affect the overall game experience?
- Overall Theme and Setting: Does the gothic, dark atmosphere come through in the game? Is there anything that feels off or could be expanded upon to enhance immersion?
Link to the Project:
https://meandering-man-games.itch.io/unhallowed-alpha
We’d really appreciate any feedback you can offer. Whether it's suggestions for improving mechanics or thoughts on the theme, your input will help us take Unhallowed to the next level!
Thanks in advance for your time and for helping us make this game better!