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RPG Maker to Android

This is a quick and simple method to help you port your RPG Maker game to Android · By Madson

Works Perfectly

A topic by NBX Games created Oct 20, 2024 Views: 144 Replies: 16
Viewing posts 1 to 4

You are an absolute saint for this!  I've been trying for weeks to get an working Android Build!  

Developer

Hey thanks for using this 'tool'. I'm really really glad it helped you!

I am having one issue and that is it crashes when entering certain battles and when trying to change options in the menu, but it's just not finding an asset. I need to look through the error log and that should correct it.

Developer

Let me know anything you find. So I can try to change some configuration to make it work better. Are you using MV or MZ?

(+1)

I'm using MV. It turns out the battle issue was caused by a plugin, EnemyActor, not working. I'm getting a similar issue when changing options in the options menu and when trying to save. I'm planning to debug it this weekend. If you want I can send the apk or the file with my assets if you want to check it out too.

Developer

Ah okay it looks something that makes sense. I think I have a little time to test. I can test if you send it to me. Just tell me what I need to pay more attention

Here are the web deployment files and the APK build. Once you start a new game, if you open the menu and go down to Options and change something like QuickDash or Command Remember, it will crash when attempting to exit the menu.  Same if you try to Save the game.

Web Deployment Files

APK

Developer

That's odd. I'll have take a better look on it

(+1)

So I got this when changing an option in the Options menu (i turned on AlwaysDash). Seems to be an issue with the rpg_managers.js plugin

Developer (1 edit)

That's really odd. I gotta try to replicate it myself. Is it like the variable simply does't exist? strange.

Edit: I used some custom menus and options on my projects. Maybe that makes some difference? Gotta test more. I think I can try to reimplement it when I am more free on time

(+1)

After looking into it, it basically is saying the items don't exist and it can't save either.  

Developer

Hello again. It seems the issue is a bit deeper than I expected. I feel I need to reimplement it. But I need a bit more time for that. Just an info, what is the minimal desired android version for you?

(1 edit)

Android 12 is probably the lowest. I've been trying to troubleshoot it, but haven't gotten anywhere useful other than error logs and trying to edit some js

Developer

Okay then. It is easier with newer versions. The issues are likely about some safety stuff as far as I can see. Althou it doesn't seems that at first glance.

I mean, it is more about the plugins. I made it with a good amount of plugins but I tested all them before build the final APK. I had to replace some of them due some js errors. So yeah it depends on how the plugins are made. Some works just fine others doesn't so much

Android 14 is what I've been testing on mostly. The error I thought was with the rpg_manager.js file, which is just part of the engine, as far as I could tell. 

Developer

Okay then. I didn't had that problem. Except for the saving, which I didn't test extensivily. Everything else just worked out of the box with exceptions already mentioned. I'll test with android 14 too.

Thanks for reporting back. I'm gonna search for a solution!