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How to properly add keys?

A topic by catcrategames created 17 days ago Views: 55 Replies: 2
Viewing posts 1 to 2

Hi! I'm new on PixelOver!

I rotate a bone and add a key, then when I play the animation, there are no frames. It's all equal. I don't know what I'm doing wrong on adding the keys, but I think it has to do with the fact that every key I add there's a line connecting to the previous one:

Every tutorial on youtube I watch, there is no such line, and I can't figure out how to add a key without that line. I don't know if that's the problem, I just need to know how to properly add a key and see the different frame I've generated.

Thanks!

Hi, this is a key for the bone position. So if you only rotate it, the straight line means the position value didn't change between the 2 keys. You will need to add a key for the rotation. Else you can add directly a key for all transformation properties by clicking on the key button located in the top bar of the main view. Let me know if you need more details.

Hey, it worked! Thanks a lot!