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Stargrid Crafting Multiplayer Physics Based Autobattler

A topic by 1ButtonWonder created 42 days ago Views: 227 Replies: 9
Viewing posts 1 to 8
(4 edits)







TRAILER: (Old Footage)

LIVESTREAM: (Current Footage)

GAME: https://1buttonwonder.itch.io/stargrid

DISCORD: https://discord.gg/QRj9gjhj

Welcome to the second multiplayer test update! We've added exciting new features, streamlined the gameplay experience, and implemented various bug fixes and quality-of-life improvements. Please read through the changes below.

🔹 New Features & Additions

  • Tooltips Overhaul Tooltips for blocks and weapons have been significantly improved. They now appear reliably whenever you hover over them, providing clear and concise information.
  • Observer Mode Experience battles from a whole new perspective! Observer Mode allows the camera to automatically follow the action for you, keeping you close to the excitement.
  • Time Acceleration Skip past lengthy battles with new time acceleration options. You can now speed up the gameplay to 2x or 4x, making those drawn-out engagements much faster.
  • Crafting Resource Exchange You can now trade 5 of any resource to obtain another resource in the crafting menu. Resource management has never been easier!
  • Tier System for Blocks & Weapons Introducing five unique tiers, each offering progressively stronger blocks and weapons:
    • Tier 1: Standard
    • Tier 2: Advanced
    • Tier 3: Experimental
    • Tier 4: Exotic
    • Tier 5: Quantum Each tier after Standard provides a 25% hitpoint bonus to that block or weapon.
  • New Combining Mechanic Upgrading is more intuitive! You can now obtain a higher-tier block by dropping 4 blocks of the same lower tier onto it in the crafting interface.
  • Inventory System Revamp Inventories are now bound to your player account rather than individual save slots. This provides a more consistent and unified inventory experience across sessions.
  • Hotbar for Building The old block interface for building has been replaced by a new hotbar system. You can equip blocks in the hotbar from the inventory window, making construction faster and more accessible.
  • Laser Particles on Hit Added laser impact particles for a more visually immersive combat experience.

🛠️ Bug Fixes

  • UI Text Clarity Various UI elements have been reworded for better clarity, helping players understand options and instructions more easily.
  • Block Removal Bug Fix Fixed an issue preventing players from removing blocks at the edge of the ship's maximum build dimensions.
  • Tutorial Launch Bug Resolved a bug where the tutorial would start regardless of the player's choice to skip it.

⚙️ Gameplay & Balance Changes

  • Tech Point System Overhaul
    • Each tier of upgrades now requires an additional tech point, increasing the strategic planning required for upgrades.
    • Tech points have doubled in cost, making them more valuable for long-term progression.
  • Database Reset For this second multiplayer test, all player data has been reset. Please create a new account to participate in the updated multiplayer environment.
  • Updated Tutorial The tutorial has been revised to reflect recent gameplay changes, helping new players understand the updated mechanics.

Thank you for your continued support and feedback! Dive in, explore the new features, and enjoy the refined gameplay experience in this version.


https://1buttonwonder.itch.io/stargrid





https://1buttonwonder.itch.io/stargrid

Hello Everyone,

I made a new weapon today, The Gauss Rifle!

It is superior in long range combat and can pierce enemy blocks and armor.

Go unlock and craft them now!

https://1buttonwonder.itch.io/stargrid

(+1)

Hi, I played your game and I see some potential here!

But I also found some things that I think could be improved:

  • Add some ambient noise. When I clicked the first thing that made a sound It caught my by surprise - very unnatural if there is not at least some sound floor.
  • The battles are a bit lengthy, and it felt not so important to watch them. It is not possible to affect the outcome, and I had to "farm" materials for a lot of matches to improve my ship, so it was not really necessary to watch them for learning either. Maybe add some interactivity, allow more the 4x speed or make resource farming faster so that there is more building than fighting
  • I could not figure out how to place the rocket launcher, I tried everything but was not able to mount it to my ship

I hope this helps a bit. Keep up the good work!

(1 edit)

Hello!

Thanks so much for your feedback, it is greatly appreciated!

[Add some ambient noise.]

- I will implement this soon, I admit the game can use some more audio.

[The battles are a bit lengthy]

- I agree, I recently made the speed up system, but I needed to cap it at maximum 4x speed cause of the physics collisions not being calculated correct on 8x or 16x, I'll look for a solution to this, I noticed players liked the speed up mechanic, and I can see why.

[I could not figure out how to place the rocket launcher]

- This could be a bug, I'll look into it, but just to make sure, you need a crafted hardpoint to attach a weapon to, if you have it crafted and placed into your hotbar, click it and place the hardpoint adjacent to another block on the ship, next equip a rocket launcher in the hotbar, click it and place it on top of the hardpoint to attach it. if this still doesn't work please let me know.

EDIT: Almost forgot

- The rate of obtaining resources is slow at the start, but will increase very rapid when you are able to do well in some battles. I've adjusted this a few times to balance it out, in bigger battles/bigger ships it's not uncommon to get more than 20-30 of each resource. I will follow this closely and adjust as neccesary.

Thanks again for your feedback!

(+1)

I tried out the recent version. I like the improvements. The 16x speed is cool, but maybe always reset it to 1x at the begin of the battle. I tried again the "basic rocket launcher", it still does not work. When I click it, it is not attached to the mouse so I cannot mount it on a hardpoint.

Hello,

Thanks again for the feedback, I'm not sure why the rocket launcher doesn't place.

I've tried to find your account but only found one player with a single rocket launcher in its inventory. If this was you, beneath is a short tutorial how to equip and place the rocket launcher.

If that still doesn't work I will need your in game name, if you logged in anonymously there is a random name assigned, this can be found in the game screen at the top left.

This way I can reproduce the bug and hopefully solve it :)


[Click rocket launcher in inventory, and click a slot in the hotbar in inventory to move it there]

[Close Inventory and the rocket launcher will shop up at the bottom left in the hotbar]

[Click the rocket launcher in the hotbar, then click on a hardpoint to place it]


Hello Everyone!

This update brings some exciting new features, fixes, and improvements to enhance your experience. Check out the details below:

🚀 New Features

  • New Block: Explosive Charge
    • Attach it to your ship and ram it into enemies to cause explosive destruction!
    • Added a crafting recipe for the explosive charge and integrated it into the tech tree.
  • 16x Speed for Battles
    • Now you can enjoy battles at up to 16x speed! This feature has been improved to handle physics collisions correctly. Focus more on building and enjoy faster battles.
  • Sound Options
    • Added the ability to enable/disable music and/or sound effects from the settings.
  • Ambient Music
    • Experience a more immersive atmosphere with newly added ambient music.

🛠️ Bug Fixes

  • Item Duplication Fix
    • Resolved an issue where different tiers of items could be duplicated.
  • Area of Effect (AoE) Explosion Fix
    • Fixed a bug where AoE weapon explosion effects did not play in the correct location and sometimes appeared offscreen.
  • Inventory "Ghost Items" Issue
    • Corrected a problem caused by changes to the inventory system and hotbar, where unused "ghost" items appeared, preventing proper item placement.
    • To address these issues, the database will be reset. All bots should remain intact.

📝 To-Do List

Here’s what’s on the horizon:

  1. Main Menu and Options Screen
    • Current speed, observer, music, and sound effects buttons will be moved to streamline the interface.
  2. More Blocks and Weapons
    • Exciting additions will come as the build becomes more stable.

Thank you for your feedback and support! Keep playing, and let me know what you think of these changes. 😊

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Again, Pilots! 🚀

I'm thrilled to share a new update focused on improving the game's graphics and audio experience. Here’s what’s new:

✨ New Features:

  • Engine Ambient Sound: Feel the hum of your ship's power with a new ambient sound effect for the engines. It adds depth and life to your interstellar journey! 🔊
  • Improved Thruster Effects: The old scaled sprite has been replaced with a particle system for thrusters. Expect a more dynamic and visually satisfying propulsion effect as you soar through space. 🔥
  • Basic Shield Shader: I’ve crafted a very simple shader for the shields, bringing a fresh look to your defenses. 🛡️

💡 A Note From the Developer:

Let me know what you think of the new visuals and sounds! I'm not a graphic designer, so all feedback is super valuable to help improve the game further.

Thank you for playing and have fun exploring with these new improvements! 😊

Enjoy the update, and as always, happy gaming! 🎮

Play Now! https://1buttonwonder.itch.io/stargrid

Hello everyone,

I'm excited to share today's update, which introduces the first module and brings a host of fixes and improvements!

New Features

  • Modules:
    • Modules are a new drop-only item with a 5% chance to drop after winning a match.
    • They can be equipped in the ship inventory slots within your inventory.
    • Important: Module effects do not stack.
    • First Module - "Barrier":
      • Automatically places a shield barrier between your ship and the enemy's ship when the cooldown ends.
      • Barriers last for a set duration and cannot be destroyed by projectiles.
      • They are not physical obstacles, so they won't interfere with movement or positioning.

    More modules will be added soon! Stay tuned!

Bug Fixes

  • Improved physics performance at 8x and 16x speed. While progress has been made, there is still room for improvement.
  • Fixed an issue where Tier 5 tech upgrades could be acquired without spending tech points.

GUI Updates

  • Updated many UI elements to match recent scaling changes. Most are now larger for better readability.
  • Completely overhauled block, weapon, and item tooltips:
    • Tooltips now provide much more detailed and useful information.

Ongoing Bugs

We’re actively working on the following issues:

  1. Matchmaking failures: Sometimes matchmaking fails; reloading will fix this.
  2. Crash after a battle: While crashes may still occur, ship save files will no longer be corrupted. Reloading the game will restore functionality.
  3. Visual bugs with lasers/thrusters: Lasers and thrusters may remain visible after battles. This is purely visual and does not impact gameplay.
  4. Placement bug: Occasionally, a block or weapon cannot be placed. Reloading the game resolves this issue temporarily while we investigate.

Thanks and have fun playing! I'm grateful for your continued support and feedback as I work to improve the game. Keep an eye out for future updates! 😊

Play Now! https://1buttonwonder.itch.io/stargrid


Hello Everyone!

🎉 New Features

  • Module Transmutation:
    • You can now transmute 3 unwanted modules into 1 random new module. Happy experimenting!

⚙️ Balance Changes

  • Upgrade Requirements Adjusted:
    • The number of blocks needed for an upgrade has been reduced from 4 to 3.
  • Rocket Launcher Tweaks:
    • Damage increased from 4 to 6.
    • Rockets now travel significantly faster, improving their effectiveness in combat.

🐞 Bug Fixes

  • Combat Visuals:
    • Resolved an issue where random tractor beams, lasers, and nano lasers displayed incorrectly at the end of a fight.
  • Area of Effect Fixes:
    • Fixed a bug where area of effect (AoE) damage wasn’t being applied properly, impacting AoE weapons negatively.
  • Camera Audio:
    • Fixed a bug that caused a repeated clicking sound when panning the camera in certain situations.
  • Ship Integrity:
    • Fixed an issue causing ship corruption. While the underlying crash still exists, reloading the game will now restore your ship to its correct state.
  • Weapon Handling:
    • Players can now successfully remove the Gauss Rifle from their ships.

🛠️ Known Issues

  • Block and Weapon Placement:
    • There is an ongoing issue preventing block or weapon selection and placement in certain scenarios. We are actively investigating this. for now reloading should fix this.

Have fun playing and keep sending your feedback!

Play Now! https://1buttonwonder.itch.io/stargrid