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Looking for feedback on trailer

A topic by SilverLock Media created 42 days ago Views: 93 Replies: 2
Viewing posts 1 to 3

Please check it out - my game’s first trailer! :D Thoughts appreciated 🙏

https://youtu.be/9KaFoRP_9gQ?si=UJl4z05piyrR52pi

Game available at https://silverlock-media.itch.io/brick-breaker-lightspeed

Hey, cool trailer for your game. I watched it, and I got an immediate throwback to one of the first games I played as a kid. 

I liked the popcorn game back in the day, and I played that a bunch, you can see how that played in this video

Trailer feedback

Looking at the trailer, did make me want to play the game. I think mostly because it reminded me of when I played it as a kid. 

What I liked

  • It showed the game as it was, and it made it look exiting. 
  • There was a variation of levels and effects, this made me want to progress through the game. 

What could be improved

  • The game itself lacks a bit of juice, and therefore can feel a bit bland to look at, this shines through it the trailer. 
  • I would move the intro logo and presentations to the end of the video instead of the beginning, I am not super interested in your brand, more in your game. 

I can recommend whatching some of Derek Lieu videos on how to make good trailers.

Game Feedback

The main idea of the game is super nice, and this is an evergreen genre :) I enjoyed playing the game, and it threw me back to the old days of playing popcorn. 

What I liked

  • It felt nice to play and the nostalgia was awesome
  • The powerups was nice, and it felt good when I hit them on occation. 

What I think could be improved

  • I really think that this game could use some "juice" - This old presentation is really good on juicing
  • The controls felt a bit off, and it felt as if it was a bit random wether I hit the ball or not. 
  • The attempt to put textures on different objects and not on others. I think you would benefit of picking one visual style and then following that. 
  • The inability to control the ball was annoying, I tried to hit the ball at different parts of the bar, and it did not work. I think also the 3d effec of the bar made it a bit difficult to understand where things where going. I am not saying that you should add control, but the feeling of control would be nice. 

You can see my playthrough and me watching the video here: 

I would super appresiate if you could give me some feedback on my game - Bunny Bunker

https://itch.io/t/4278211/bunny-bunker-test-i-will-test-your-game-if-you-test-mi...

I've watched the trailer and my first impression is your intro takes quite long. Try shortening it or jump straight into gameplay while showing game's title. Then show something like "this game was made by studio name".

As for game itself, I agree with the above that it needs more juice. Add effects such as pieces tossed from broken bricks. Yes, I see that you send broken bricks away, but I prefer seeing broken bricks to break into pieces.