i've spent alot of time digging at the bottom of the barrel of roblox games, as one does, and i've noticed that this game has some of the same systems that are extremely prevalent in roblox rpgs. from the classlessness, to the m1/m2 (charge attack)/block combat, to the unlockable skill system from random drops, to the player orientation being individual from the camera, to the repeatable dungeons with multiple difficulties, all of these things are familiar to me from roblox rpgs, and as someone who finds themselves getting sucked into those roblox rpgs extremely often, im glad this game gives a fresh coat of paint to those systems in an actually fleshed out world. i am beyond excited for the full release.