I'm an artist- but as far as game development, most of the games I've been interested in making? I'm limited to background art, concept art, and promotional art. But I want to make art for the games itself! I want to learn 3D, but we're not getting into that yet. Pixels.
So I want to practice making a few pixel sprites and backgrounds. I am having a lot of trouble wrapping my head around tilesets, though. Does anyone have a recommended template, pixel size, or anything? And do you just almost make like a small picture within that tileset (say your game has 9x9 tiles) do I just try to think of things in that size? It'd take up two tiles, but not go all the way to the top, if I wanted my character to be taller? Or a tree thats taller? Do I generally keep things in that size? I want to practice by making some cool assets, and eventually make my own game. For now, though, I'll probably stick to sidescrolling perspective or top-down while I figure things out.