- I recently found this game and I really like it! but there are a few problems I'd like to address:
- I can't get stone gate to work, after checking the prefab file, I found the stone gate doesn't have correct gate value, it should be 1 instead of 0 [edit: only happened in dev playground]
- Skelly glitch out from building/obstacle, especially in a small space, they will flash rapidly.
sometimes they just got flush out from the obstacle and flash next to you then kill you. - When entering a new area with vehicle, there is a chance to get stuck in the building, it depends on the spot you moved on the area, (if building spawn on the spot you choose)
- if two interactable item are close to each other, you will have difficulties in using/interacting the object/item, (exp. two well)
- if you leave tutorial during any case, the current objective will be skipped and proceed to the next.
- In Dev mode, after you place all stuff and save, when you tried to edit the same prefab again, all items(excluding resources) get doubled , doubled wall, doubled floor, doubled door(you get stuck outside building), doubled well,
it's really irritating when you try to fix your farm/town/house etc. in that situation. especially when you thought you had the plan went well , and suddenly you find all your stuff get sextupled.(yes, sometimes it goes sextupled, which mean you have to delete an item 6 times)
- In Dev mode, when you thought you had deleted the old layout of your town/farm/city etc. it actually
saves both old and new layout, causing items to overlap, which is really a nuisance for a long-time planning/building work(plus the auto sextupled magic), end up a huge , twisted mess, a junkyard... - if you save the prefab by accident/unaware the magical situation, the
file will get "inflation" by the stacking items, increasing the file size and causing issues like freezing/ stalling during prefab loading.
- In Dev mode,if you put obj_npc_town/obj_npc_kid, when you go to world map and enter an area, it only causes crash,
(though the npc work in dev mode) ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_npc_town: Unable to find any instance for object index '8' name 'obj_camp_fire' at gml_Object_obj_npc_town_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_npc_town_Create_0 (line -1) called from - gml_Object_obj_any_object_Alarm_0 (line -1) - <unknown source line> ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_npc_camp: Unable to find any instance for object index '8' name 'obj_camp_fire' at gml_Object_obj_npc_camp_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_npc_camp_Create_0 (line -1) called from - gml_Object_obj_npc_kid_Create_0 (line -1) - <unknown source line> called from - gml_Object_obj_any_object_Alarm_0 (line -1) - <unknown source line>
- In Dev mode, Even if you removed the obj_npc_town/obj_npc_kid from
any_object, it still save the status as you have them, causing the game crash with the previous mentioned messages. In Dev mode, electric well will not produce any water and there is a chance that robot(whatever
the type is) seem to active but it does nothing but hovering in the air.if you turned off any automation robot and turned it back on, there is a chance that the work will not proceed. if you switched the mode of photocell during the connected automation robot working,there is a chance that the work will not proceed even if you turned it back on.[edit: I'm stupid, so nvm ]
- In Dev mode, you can't put metal beam/ oil barrel, you can't directly put tree/cactus, is it a bug or an intended implement?
In Dev mode, you can't edit the 3 main spots CAMPSTARTER/ rm_ellies_orphanage_starter/ rm_stevens_farm_starter, is it a bug or an intended implement?[edit: I'm stupid, so nvm ]- this game looks very promising, I pretty like the art style, but is there any possible to change the font style in the future? sometimes it's hard to read/identify the actually content/description, which make players hard to understand what the mission asked for players to do...